Search found 3688 matches

by Xuri
Mon Oct 13, 2025 7:35 pm
Forum: UOX3 Tools/Utils
Topic: Xuri's WorldBuilder 0.23b - Release Version
Replies: 28
Views: 110903

Re: Xuri's WorldBuilder 0.23b - Release Version

Another update ("WorldBuilder 2025") to WB 0.23! Replaced file attachment in original post. Here's the changelog: ADDED: An experimental "Item Explorer"-section has been added with a new dynamic, resizable menu that loads item categories and item IDs from customizable .txt files (filenames determine...
by Xuri
Sat Jul 19, 2025 5:25 am
Forum: General Support and Discussion
Topic: Latest UOX3 Version (v0.99.7 - Updated July 19th 2025)
Replies: 0
Views: 6174

Latest UOX3 Version (v0.99.7 - Updated July 19th 2025)

Full UOX3 Package for Windows All-In-One for 64-bit Windows (19/07/2025) - (64-bit Windows) UOX3 v0.99.7 Full UOX3 Package for Linux (Ubuntu/Debian) All-In-One for 64-bit Linux (19/07/2025) - (64-bit Linux (Ubuntu/Debian)) UOX3 v0.99.7 Full UOX3 Package for macOS All-In-One for 64-bit macOS (19/07/...
by Xuri
Sun May 04, 2025 6:17 am
Forum: The JScript Vault
Topic: WorldBuilder - JS Edition 0.9b (beta)
Replies: 5
Views: 2741

Re: WorldBuilder - JS Edition 0.9b (beta)

Updated with v0.9b, which adds some customizable travel buttons to the travel menu :P
by Xuri
Sat Mar 22, 2025 11:24 pm
Forum: Off-Topic Discussions
Topic: Another Test Message
Replies: 0
Views: 50455

Another Test Message

This is just (another) a test-message to see if the updated forum-bot picks it up and displays it in Discord. Give a thumbs up, or leave a comment in the discord thread created for this post if you see it! :)
by Xuri
Sat Nov 04, 2023 4:42 pm
Forum: Scripting Department
Topic: Quick-Reference for JavaScripting in UOX3
Replies: 8
Views: 32031

Re: Quick-Reference for JavaScripting in UOX3

Creating the illusion of a progress bar in a gump Method A - Tiled Gumps // Display a 50% filled progress bar using two tiled gumps with different colors myGump.AddTiledGump( 100, 20, 200, 12, 5055 ); myGump.AddTiledGump( 100, 20, 100, 12, 9271 ); Method B - HTML Background Color // Display a 50% f...
by Xuri
Sat Oct 14, 2023 4:08 pm
Forum: Changelog Archive
Topic: Latest UOX3 Version (0.99.6 - Updated October 14th 2023)
Replies: 0
Views: 23880

Latest UOX3 Version (0.99.6 - Updated October 14th 2023)

Full UOX3 Package for Windows All-In-One for 64-bit Windows (14/10/2023) - (64-bit Windows) UOX3 v0.99.6 Full UOX3 Package for Linux (Ubuntu/Debian) All-In-One for 64-bit Linux (14/10/2023) - (64-bit Linux, compiled on Ubuntu 20.04.2 LTS) UOX3 v0.99.6 UOX3 Scripts Package for macOS Scripts Package ...
by Xuri
Fri May 26, 2023 8:09 pm
Forum: The JScript Vault
Topic: XWALK and XRUN commands to control NPC movement
Replies: 0
Views: 10090

XWALK and XRUN commands to control NPC movement

Just a quick an dirty set of custom GM commands to make controlling NPCs a bit easier: 'xwalk will cause a targeted NPC to walk to a targeted location 'xrun will cause a targeted NPC to run to a targeted location Each time a location is targeted for either command, another cursor immediately pops up...
by Xuri
Sat May 20, 2023 8:59 pm
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

21/05/2023 - Dragon Slayer, Xuri Added initial pass for supporting Trammel PvP ruleset, which can be applied to and/or customized per facet and optionally overridden per region via js/server/misc/facetRulset.js (Dragon Slayer) Misc script cleanup and extension of pvp ruleset script to include targe...
by Xuri
Sat May 20, 2023 8:59 pm
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

17/03/2023 - Xuri Fixed an issue where casting Wall of Stone inside a multi would lead to the wall of stone never expiring, because it was not correctly marked as a field spell Reduced combat message spam; attacking messages now only appear when attacking targets who are not already fighting the at...
by Xuri
Sat May 20, 2023 8:56 pm
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

10/03/2023 - Xuri
  • Fixed an issue where EraStringToNum JS Function would return incorrect values and lead to unexpected behaviour
  • Added some safeguards against server crashes in onNameRequest() and onTooltip() JS Events
by Xuri
Thu May 04, 2023 4:41 am
Forum: Bugs & Errors
Topic: Animal Lore bug
Replies: 1
Views: 22378

Re: Animal Lore bug

For this one, I think it should be working as intended. The way the feature is supposed to work (AFAIK) is: With less than 100.0 animal lore skill, the player can only use animal lore on already tamed creatures. Trying it on non-tamed creatures will not work. With between 100 and 110 animal lore ski...
by Xuri
Thu May 04, 2023 4:05 am
Forum: Bugs & Errors
Topic: Taming has couple small issues as well
Replies: 1
Views: 7729

Re: Taming has couple small issues as well

I think the fix here is to just give the animals that are supposed to be tameable at 0, a TOTAME value of 1, just like you did. Being unable to tame something with TOTAME=0 is a feature, and not a bug, because it prevents the player from being able to tame all the NPCs in the game that don't have a ...
by Xuri
Wed Apr 05, 2023 9:31 pm
Forum: General Support and Discussion
Topic: Raising skills beyond 100%
Replies: 1
Views: 7509

Re: Raising skills beyond 100%

The answer to that question right now is "yes and no". 😅 Whether you can gain skillpoints from successful use (or failure) of a skill basically boils down to two things in UOX3: The SKILLPOINT entries in dfndata/skills/skills.dfn The skill check By extending the list of SKILLPOINT entries for a give...
by Xuri
Thu Mar 09, 2023 7:19 am
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

04/03/2023 - Xuri (0.99.6-RC3) Updated Item DFNs with ORIGIN and SECTIONID tags for relevant items Added JS Function to make comparing eras (based on object origin or server settings) easier: EraStringToNum( eraString ) // Takes an era string (uo, t2a, uor, td, lbr, aos, etc) and returns an int Upd...
by Xuri
Thu Mar 09, 2023 7:16 am
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

03/12/2022 - ldilley Comment line in jsconfig.mk that attempts to cat a non-existent Version file. This causes an error otherwise during the SpiderMonkey build. Initialize totalPlayerGold in vendor.cpp. Flag unused variable in gumps.cpp. Update README.md to include references to FreeBSD and also al...
by Xuri
Thu Mar 09, 2023 7:10 am
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

06/11/2022 - Dragon Slayer/Xuri Implemented Taxidermy Kits for creating trophy house addons (Dragon Slayer) Fixed an issue related to open doors in houses that would prevent the placement of house-addons because of an incorrect distance check (Xuri) Fixed an issue with placement of house addons tha...
by Xuri
Sun Dec 18, 2022 5:28 am
Forum: The JScript Vault
Topic: Automated Wedding System
Replies: 2
Views: 8105

Re: Automated Wedding System

Nice :) Maybe you could expand it to also have the system automatically decorate the nearby area when a wedding is activated. Say if you have the the NPC standing in a counselors hall that's otherwise empty... if someone goes up, activates a wedding, the counselor's hall is instantly decorated for a...
by Xuri
Mon Oct 31, 2022 9:51 pm
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

1/11/2022 - Xuri Base multis created with CreateBaseMulti() JS function or BuildBaseMulti() C++ function no longer require valid 'house/boat' locations to spawn Fixed an issue where no reagents were consumed when casting recall/gate spells via spell icons in runebooks (js/item/runebook.js) Spawn Re...
by Xuri
Mon Oct 31, 2022 9:50 pm
Forum: Changelog Archive
Topic: Changelog for next version (post 0.99.5a)
Replies: 32
Views: 70328

Re: Changelog for next version (post 0.99.5a)

30/10/2022 - Xuri Player vendors in existing houses no longer teleport to new houses placed by owner nearby Fixed script issue with demolishing house with player vendors in them Fixed an issue where setting prices for items on player vendors would permanently overwrite the buy-value of the item. Pl...