Search found 939 matches

by stranf
Sat Jun 06, 2020 8:39 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Working so far! (though we haven't died now). It's been really stable and my son and I have been having a blast.

Hey, I can't find a list of effects I can use for the ranged weapons (spell fireball and stuff), do I need InsideUO for this, or is it posted somewhere?
by stranf
Sun May 31, 2020 9:43 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Email sent. The server is 15MB, so look for it. In the meantime, I noticed that if you create a PC, set his HP to 0, have the wandering healer resurrect him, he will appear normal until you log out, then back in. Then he is bald. Also, it seems that if Players (not GM) cast the resurrect spell, mana...
by stranf
Mon May 18, 2020 10:50 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Sweet.

Do you have an email account posted somewhere (or message me one?) I can zip up the accounts and let you have a look.

I'll also try it again. It may be something corrupted with the players during the endless testing I did to get everything stable. (well almost stable).

Thanks Xuri.
by stranf
Mon May 18, 2020 3:52 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

I'm upgrading from the latest version of 98. I've been running an older version for 10 years, I can't remember exactly which, but the latest 98 version on the site works well. My biggest gripe with 98 is the fact Global.js is broken (can't use paralyze/flame weapons), and the new ammo effects of 99 ...
by stranf
Sun Apr 19, 2020 11:45 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Eureka! The vendors are now fixed and I'm porting everything over to 99.x. I'm excited. A couple of questions: 1)Where is the list off effects we can use with ammofx? I'm assuming I have to go into InsideUO for this? 2) [edit: fixed. The issue was somewhere embedded in Creatures/Locations/Harditems/...
by stranf
Thu Apr 16, 2020 1:39 am
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Thanks xuri, I'll try it this weekend. We've been having fun on 98.h, but it'd be great to test the new features on 99.
by stranf
Sat Apr 04, 2020 12:51 am
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Ok, I went back through the CVS experimentals and had to go all the way back to 98.4h before the vendors starting working again. I believe the error is in the EXE so I am no help troubleshooting. :(. And because of the change to WEIGHTMAX, my worldfile is incompatible with 98.4h. Is there a function...
by stranf
Sat Apr 04, 2020 12:04 am
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Another test, I should have done this first. I did a clean extraction of the current build and created a GM and a vendor (weaponsmith). The problem is repeatable no matter what TRADESYSTEM is set to. It works until you do a 'shutdown and then when you restart the server, values are 1gp. I love all t...
by stranf
Fri Apr 03, 2020 3:19 am
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

So I've had some more time to test. I've tried it with both TRADESYSTEM=1 or TRADESYSTEM=0 in the *.ini. Everything works great until a shutdown. When you reboot the server all existing vendors and their goods are at 1gp. You can add new vendors and restock them and they work until the next world re...
by stranf
Sun Mar 29, 2020 10:58 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Thanks Xuri! I'll try that with the hard coded items. I was able to get tweak and stuff edited via commands.dfn. I was wanting to give global support to a few functions to all players. Took forever to find where that was at. Then paperdolls quit working. I have no clue how that happened, it was some...
by stranf
Sat Mar 28, 2020 11:03 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Re: Finally updating.....None of the containers work.

Okay, I found it. Apparently, when using Xuri's WorldBuilder, it doesn't grab the weightmax parameter. I found the new fixcontainerweight.js script which iterates through old containers and fix them. NICE! I was not looking forward to fixing all my containers. So the question I now have, is which JS...
by stranf
Sat Mar 28, 2020 10:39 pm
Forum: General Support and Discussion
Topic: Finally updating.....None of the containers work.
Replies: 23
Views: 28522

Finally updating.....None of the containers work.

It's crazy to think I was getting into this when I'm single, and now when I finally get back to questing by 3 kids are playing with me. And it's been a blast. That said, I'm trying to upgrade my old server, so I'm starting with a fresh install of 99.h or whatever version is uploaded right now. Every...
by stranf
Fri May 20, 2016 2:56 pm
Forum: Off-Topic Discussions
Topic: Running UOX3 from USB 3.0 Thumb Drive
Replies: 1
Views: 6897

Re: Running UOX3 from USB 3.0 Thumb Drive

I've booted off of USB before....years ago. I don't think it was anymore laggy than when I ran off the old IDE hard drive. Once UOx3 unpacks and everything is in RAM your limiting factor is really your internet speed. World saving may take more time though. I've ran the server on a main computer wit...
by stranf
Mon Jan 12, 2015 3:21 pm
Forum: General Support and Discussion
Topic: Ease in
Replies: 1
Views: 7277

Re: Ease in

I don't have a lot of time to post, but if you have a lot of time, you can do most of what you want with UO as it is now. I can't remember the tools I've used, but I've dabbled in map-building. Usually you have to do a pixel-mapped bit map and it gets translated to the land. Then you flesh it out. I...
by stranf
Mon Dec 22, 2014 8:18 pm
Forum: Off-Topic Discussions
Topic: Hello UOX3 community
Replies: 4
Views: 7584

Re: Hello UOX3 community

My cousins and I have been playing since I joined, so 2006? We didn't play much in '13 and '14 for various reasons, but it wasn't UOx3's fault. The engine is rock solid. I should have some time to get back into it over the new year's break, so I'll try to remember what my thoughts were on the combat...
by stranf
Tue Dec 09, 2014 5:19 pm
Forum: Off-Topic Discussions
Topic: Hello UOX3 community
Replies: 4
Views: 7584

Re: Hello UOX3 community

Welcome! with a C++ background, you will find JavaScript easy enough! The true ability to customize comes from delving into the source-code. That's where my skills are lacking, sadly. What I wouldn't give to try and re-vamp the combat engine! Not that UOX3's engine is bad...it's actually really quit...
by stranf
Wed Oct 08, 2014 6:17 pm
Forum: Submissions - Fixes & Improvements
Topic: Modified UOx3 [Mysql integration, some fixes}
Replies: 2
Views: 22277

Re: Modified UOx3 [Mysql integration, some fixes}

I might have to give this a shot. My world file is getting quite large..

Is it hard to convert to SQL?
by stranf
Mon Sep 22, 2014 5:58 pm
Forum: General Support and Discussion
Topic: Runuo gone
Replies: 3
Views: 7814

What's the story behind RunUO's demise? When I signed into UOx3, it was the smaller community and customizability that drew me in, but I had to admit that RunUO was extremely active, stable (at the time I download UOx, we didn't even have magic!), and was pretty much a plug-and-play shard for those ...
by stranf
Thu Dec 19, 2013 4:18 pm
Forum: General Support and Discussion
Topic: How does the music work?
Replies: 1
Views: 7016

How does the music work?

Anyone know how the music is coded in Uox3? Our shard has heavy interest in lots of custom tracks. From my vantage-point (not being familiar with the c++ source or the client source), it would seem like a sweet idea to have a tracklist in the *.dfn (so uox3 knows how many midi tracks are available),...
by stranf
Wed Dec 18, 2013 2:37 pm
Forum: The Bug Archive
Topic: PCs can not place items into a container
Replies: 2
Views: 7149

Re: PCs can not place items into a container

Guess I should read the changelog..
A command to iterate through old containers to fix them is also available: 'FIXCONTWEIGHT
Easy enough, I'll give it a try! :D