Search found 12 matches
- Tue Feb 28, 2006 8:10 pm
- Forum: Feature Requests - Wishes - Suggestions
- Topic: Treasure Maps
- Replies: 15
- Views: 10932
- Sun Feb 26, 2006 8:54 pm
- Forum: General Support and Discussion
- Topic: Magic Weapons to Loot
- Replies: 2
- Views: 475
Magic Weapons to Loot
So now that Stranf has really got a foothold of introducing magic weapons into the game, can anyone explain to me how to introduce these weapons/armor/items into drops from monsters or treasure chests? I know there's a .dfn that involves loot, but I can't figure it out, and I'm completely clueless o...
- Sun Feb 26, 2006 5:30 pm
- Forum: Feature Requests - Wishes - Suggestions
- Topic: Treasure Maps
- Replies: 15
- Views: 10932
Treasure Maps
I may be a fool and have completely missed this already, but if they're not in there, is it possible that we can figure out a way to get them incoporated. I just remember treasure hunting was one of my favorite things to do in the game, and I'd love for my friends to be able to do the same.
- Thu Feb 23, 2006 2:52 am
- Forum: The JScript Vault
- Topic: More Magic Weapons!
- Replies: 11
- Views: 9538
Yeah, go right ahead using those, I mean all I basically did was use your template to copy and paste them. And I wasn't sure how to do the thing before, but I'll edit it sometime tomorrow so it looks nicer. Since I don't know anything about scripting, I can't wait to see what the scripts would look ...
- Wed Feb 22, 2006 10:21 pm
- Forum: General Support and Discussion
- Topic: Basic Questions for starting my own server
- Replies: 15
- Views: 1557
So I tried looking at the monster loot link that was posted, but I'm still very lost, sorry, I'm a complete newb. So if someone could explain to me what that means, I'd appreciate it. Also, I'm wondering if anyone has figured out a way to have monsters drop Stranf's magic items, or am I stuck simply...
- Wed Feb 22, 2006 9:28 pm
- Forum: The JScript Vault
- Topic: More Magic Weapons!
- Replies: 11
- Views: 9538
A few notes. 1. The accurates are on script 5021 (per Stranf), then it goes surpassingly accurate on 5022, eminently on 5023, exceedingly on 5024, and supremely on 5025 2. To add the weapons, check out Stranf's magic items v.1, although here is a shortcut. All accuates are a_(weapon name), all surpa...
- Wed Feb 22, 2006 9:22 pm
- Forum: The JScript Vault
- Topic: More Magic Weapons!
- Replies: 11
- Views: 9538
Scripts
The scripts for all the accurate weapons are with Stranf's magic items v.2, so you can pluck it out of there. here are the other four. Surpassingly accurate //equipfunction here function onEquip(mChar, ourObj) { if (ourObj.id == 0x26ce || ourObj.id == 0x26ce ||ourObj.id == 0x13b5 || ourObj.id ==0x0f...
- Wed Feb 22, 2006 9:17 pm
- Forum: The JScript Vault
- Topic: More Magic Weapons!
- Replies: 11
- Views: 9538
More Magic Weapons!
Hello! So far I've taken all the weapons from Stranf's magic item list and done all the levels of accuracy for them. Anyway, here they are, thank's so much to Stranf for doing the real work here, and allowing me to do all the small changes. Here is from the .dnf (note that Stranf's accurate weapons ...
- Mon Feb 20, 2006 10:06 pm
- Forum: General Support and Discussion
- Topic: Basic Questions for starting my own server
- Replies: 15
- Views: 1557
I found a spawn generator on here, so that's working pretty well. I have a few more questions, and if this is the wrong forum for them, then please let me know. 1. How would I change or see what each creature drops? 2. Have treasure maps been written into scrips? Would they be in the spawn.dnf that ...
- Mon Feb 20, 2006 1:48 pm
- Forum: General Support and Discussion
- Topic: Basic Questions for starting my own server
- Replies: 15
- Views: 1557
Yes, I have got my shard up and running. I had a hard time finding the game for a while, but that seems to be solved too. I added the signs, etc. from the downloads page, and am about to get stranf's dnf file, I figure that will be an excellent start. I figure I have a few months to tinker with ever...
- Mon Feb 20, 2006 12:46 am
- Forum: General Support and Discussion
- Topic: Basic Questions for starting my own server
- Replies: 15
- Views: 1557
Okay, thanks a lot, this is seeming a lot more feasable than I originally thought. I'm excited. I know this is probably somewhere right in front of me, and I've probably just missed it, but is the world prestocked with monsters, npcs, etc. or will I have to go city by city and add all of those thing...
- Sun Feb 19, 2006 10:34 pm
- Forum: General Support and Discussion
- Topic: Basic Questions for starting my own server
- Replies: 15
- Views: 1557
Basic Questions for starting my own server
Hello All, I hope this doesn't seem really redundant but I was wondering if I could get some opinions about starting my own server. Background Info: I've decided that I wish to set one up to operate on a LAN connection at my place. Since I don't have actual internet access there, it'll be limited to...