Search found 767 matches
- Mon Nov 03, 2025 2:08 am
- Forum: The JScript Vault
- Topic: Face Hair growth
- Replies: 0
- Views: 3991
Face Hair growth
in your global.js script anywhere in the login function add this 7526=custom/facial_hair_growth.js TriggerEvent( 7526, "hairlogin", socket ); // ============================================================================ // Facial Hair Growth (Layer 0x10 items) — UOX3 / SpiderMonkey 1.8.5 (ES5) // ...
- Mon Nov 03, 2025 1:11 am
- Forum: The JScript Vault
- Topic: pirate capt and crew and boat
- Replies: 0
- Views: 810
pirate capt and crew and boat
[capt] { GET=basehuman NAME=a pirate captain ID=0x0190 EQUIPITEM=listobject13 HAIRCOLOR=15 EQUIPITEM=listobject14 COLORMATCHHAIR EQUIPITEM=0x13b6 EQUIPITEM=listobject20 COLORLIST=11 EQUIPITEM=listobject31 COLORLIST=11 EQUIPITEM=listobject32 COLORLIST=11 EQUIPITEM=listobject33 COLORLIST=11 EQUIPITEM...
- Sun Nov 02, 2025 11:21 pm
- Forum: The JScript Vault
- Topic: UOX3 In-Game Forums (JS) — Features
- Replies: 0
- Views: 683
UOX3 In-Game Forums (JS) — Features
Persistent s torage via JSON (Forums/forums.json) with safe load/save and first-use auto-init. Thread list with sticky/announcement ordering, status icons, and per-player [NEW] unread + [W] watched badges. Pagination, post count, and views/replies counters. Open thread view with scrollable post con...
- Sun Nov 02, 2025 4:40 pm
- Forum: The JScript Vault
- Topic: UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings
- Replies: 1
- Views: 258
Re: UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings
// ========================= Auction Board (Readable Names) ========================= // UOX3 / SpiderMonkey 1.8.5 / ES5 // --------------------------- Button IDs (top-level) --------------------------- var BID_SEARCH_APPLY = 8001; var BID_SEARCH_CLEAR = 8002; var GUMP_BG = 5054; var G_W = 500, G_H...
- Sun Nov 02, 2025 4:42 am
- Forum: The JScript Vault
- Topic: UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings
- Replies: 1
- Views: 258
UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings
Bring a modern, low-friction auction house to your shard. Players list items, bid, watch favorites, and get notified as auctions approach the finish line. Sellers get automatic credits and easy withdrawals. Staff gets sensible safety features (escrow, fingerprinting, cancel-with-fee). Highlights One...
- Tue Oct 28, 2025 1:48 am
- Forum: The JScript Vault
- Topic: Text Base blackjack with gump
- Replies: 0
- Views: 833
Text Base blackjack with gump
// ============================================================================ // Blackjack (UOX3 / SpiderMonkey 1.8.5 / ES5) // ScriptID: 7511 // Command: blackjack // Style: Same gump + onGumpPress pattern as the Yahtzee script // Notes: // - Per-player TempTags: bj_state, bj_chips, bj_bet, bj_d...
- Mon Oct 27, 2025 11:14 pm
- Forum: The JScript Vault
- Topic: Yahtzee Dice Game
- Replies: 0
- Views: 713
Yahtzee Dice Game
[yahtzee_dice] { get=base_item NAME=Yahtzee dice ID=0x15F8 COLOR=1150 SCRIPT=7500 WEIGHT=1 } // ============================================================================ // Yahtzee (UOX3 / SpiderMonkey 1.8.5 / ES5) // ScriptID: 7500 (your convention) // Author: ported from RunUO C# version you u...
- Mon Oct 27, 2025 9:55 pm
- Forum: The JScript Vault
- Topic: skullball game
- Replies: 0
- Views: 854
skullball game
/* * Skullball (UOX3 JavaScript) * SpiderMonkey 1.8.5 (ES5-ish) * * Lightweight port of the classic RunUO "Skullball" minigame to UOX3. * Focus: a pushable ball, two goal mouths (Silver vs Gold), score tracking, optional * player freeze on kickoff, and simple rewards. * * Install * - Add a DFN item ...
- Mon Oct 27, 2025 4:37 am
- Forum: The JScript Vault
- Topic: bridge command
- Replies: 0
- Views: 791
bridge command
Bridge GM Tool A dynamic bridge builder for GMs with two-click corner targeting, material presets, and live previews. Build straight North–South or East–West bridges at precise coordinates and elevations in seconds. Highlights [/b] Material selector with 10 presets (wood, darkwood, stone, marble, a...
- Wed Sep 17, 2025 2:32 am
- Forum: Other UO Related Tools
- Topic: EasyUo
- Replies: 1
- Views: 55774
Re: EasyUo
I have not.
- Wed Sep 17, 2025 2:30 am
- Forum: Feature Requests - Wishes - Suggestions
- Topic: Diseases
- Replies: 1
- Views: 12041
Re: Diseases
Hey sorry I didn't see this post back in February
I can create this system and post it here.
I can create this system and post it here.
- Sat Aug 30, 2025 11:59 pm
- Forum: The JScript Vault
- Topic: Ranch/Yard System
- Replies: 0
- Views: 1836
Ranch/Yard System
Ranch Stone & Fencing System for UOX3 I’m excited to share a brand-new system for UOX3 that brings player-owned ranches to life! This system allows players to claim, manage, and fence off their own ranching area, directly in-game. 📌 Features: Ranch Stone Acts as the heart of your ranch. Displays ran...
- Mon Jul 28, 2025 5:22 am
- Forum: The JScript Vault
- Topic: Performance Suite Test Script to test !.8.5 Spidermonkey
- Replies: 0
- Views: 1924
Performance Suite Test Script to test !.8.5 Spidermonkey
function PerformanceSuite() { Console.Warning("===== UOX3 SpiderMonkey 1.8.5 Performance Suite ====="); function bench(label, fn) { let t1 = Date.now(); let result = fn(); let t2 = Date.now(); Console.Warning(label + " took " + (t2 - t1) + "ms | result: " + result); } // General Engine Tests bench(...
- Sun Jun 22, 2025 5:13 pm
- Forum: The JScript Vault
- Topic: achievement System
- Replies: 0
- Views: 1698
achievement System
Uox3 first of its kind achievement system. // achievementGump.js - UOX3 JavaScript function onUseChecked(pUser, iUsed) { if (!pUser || !ValidateObject(pUser)) return false; var progressMap = LoadAchievements(pUser); var achID = 101; // ID for "Skeleton Slayer" var current = progressMap[achID] || 0; ...
- Sun Jun 15, 2025 4:48 am
- Forum: The JScript Vault
- Topic: Flying Mounts
- Replies: 0
- Views: 1489
Flying Mounts
How to Add a Flying Mount in UOX3 If you want to make a mount capable of flight in UOX3, follow the steps below to add the required scripts: Place the following two scripts in your custom JS folder: flyinggump.js flyingmount.js Open your file_association.scp file and add the following entries to reg...
- Wed May 21, 2025 1:17 am
- Forum: Client Mods
- Topic: Adding New Animated Items
- Replies: 0
- Views: 29433
Adding New Animated Items
By: Otim Pyre | Date: 3/11/2011 Updated & Simplified with UOP Conversion Overview To add a new animated item (like a custom moongate), you need to modify three client files and optionally convert them to UOP format if your client uses .uop instead of .mul. You’ll be editing: art.mul & artidx.mul – h...
- Tue May 06, 2025 6:20 am
- Forum: The JScript Vault
- Topic: Release Pets Command
- Replies: 0
- Views: 1854
Release Pets Command
// UOX3 JavaScript Command to select and release pets owned by the player's character using a gump function CommandRegistration() { RegisterCommand("releasepets", 0, true); } function command_RELEASEPETS(socket, cmdString ) { var character = socket.currentChar; if (!character) return; var followers...
- Mon Jan 13, 2025 4:21 am
- Forum: The JScript Vault
- Topic: Useless packet blocker
- Replies: 0
- Views: 10706
Useless packet blocker
just a packet blocker code I can't get it to work but here it is. function SendGMItemPacket(srcChar, socket, item) { if (!socket || !item) { return; } // Define the packet ID for the GM Item Packet const PACKET_ID = 0x1A; // Create a new packet var packet = new Packet(); packet.ReserveSize(20); // R...
- Tue Jan 07, 2025 3:24 am
- Forum: Client Mods
- Topic: [CUSTOM ART] THE TILEDATE.MUL (A MUST FOR CUSTOM ART)
- Replies: 1
- Views: 27860
Re: [CUSTOM ART] THE TILEDATE.MUL (A MUST FOR CUSTOM ART)
Introduction The tiledata.mul file is crucial for custom art in Ultima Online. It defines how items behave in-game, ensuring walls act like walls, floors act like floors, and so on. Without proper configuration, custom art will appear as a static image without functionality. This tutorial explains ...
- Tue Jan 07, 2025 3:11 am
- Forum: Client Mods
- Topic: ADDING CUSTOM WEARABLES (CLOTHING, ARMOR, WEAPONS)
- Replies: 1
- Views: 6782
Re: ADDING CUSTOM WEARABLES (CLOTHING, ARMOR, WEAPONS)
Update to the post since i can't not edit it. How to Add New Clothing (and Other Custom Wearables) to Your Shard What This Tutorial Covers Adding new wearables to your server using UOFiddler. What This Tutorial Does Not Cover Creating custom artwork or animations. Prerequisites Tools: UOFiddler Asse...