Search found 767 matches

by dragon slayer
Mon Nov 03, 2025 2:08 am
Forum: The JScript Vault
Topic: Face Hair growth
Replies: 0
Views: 3991

Face Hair growth

in your global.js script anywhere in the login function add this 7526=custom/facial_hair_growth.js TriggerEvent( 7526, "hairlogin", socket ); // ============================================================================ // Facial Hair Growth (Layer 0x10 items) — UOX3 / SpiderMonkey 1.8.5 (ES5) // ...
by dragon slayer
Mon Nov 03, 2025 1:11 am
Forum: The JScript Vault
Topic: pirate capt and crew and boat
Replies: 0
Views: 810

pirate capt and crew and boat

[capt] { GET=basehuman NAME=a pirate captain ID=0x0190 EQUIPITEM=listobject13 HAIRCOLOR=15 EQUIPITEM=listobject14 COLORMATCHHAIR EQUIPITEM=0x13b6 EQUIPITEM=listobject20 COLORLIST=11 EQUIPITEM=listobject31 COLORLIST=11 EQUIPITEM=listobject32 COLORLIST=11 EQUIPITEM=listobject33 COLORLIST=11 EQUIPITEM...
by dragon slayer
Sun Nov 02, 2025 11:21 pm
Forum: The JScript Vault
Topic: UOX3 In-Game Forums (JS) — Features
Replies: 0
Views: 683

UOX3 In-Game Forums (JS) — Features

Persistent s torage via JSON (Forums/forums.json) with safe load/save and first-use auto-init. Thread list with sticky/announcement ordering, status icons, and per-player [NEW] unread + [W] watched badges. Pagination, post count, and views/replies counters. Open thread view with scrollable post con...
by dragon slayer
Sun Nov 02, 2025 4:40 pm
Forum: The JScript Vault
Topic: UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings
Replies: 1
Views: 258

Re: UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings

// ========================= Auction Board (Readable Names) ========================= // UOX3 / SpiderMonkey 1.8.5 / ES5 // --------------------------- Button IDs (top-level) --------------------------- var BID_SEARCH_APPLY = 8001; var BID_SEARCH_CLEAR = 8002; var GUMP_BG = 5054; var G_W = 500, G_H...
by dragon slayer
Sun Nov 02, 2025 4:42 am
Forum: The JScript Vault
Topic: UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings
Replies: 1
Views: 258

UOX3 Auction Board – Watchlists, Anti-Snipe, Buyout, Reserve, “Ending Soon” Pings

Bring a modern, low-friction auction house to your shard. Players list items, bid, watch favorites, and get notified as auctions approach the finish line. Sellers get automatic credits and easy withdrawals. Staff gets sensible safety features (escrow, fingerprinting, cancel-with-fee). Highlights One...
by dragon slayer
Tue Oct 28, 2025 1:48 am
Forum: The JScript Vault
Topic: Text Base blackjack with gump
Replies: 0
Views: 833

Text Base blackjack with gump

// ============================================================================ // Blackjack (UOX3 / SpiderMonkey 1.8.5 / ES5) // ScriptID: 7511 // Command: blackjack // Style: Same gump + onGumpPress pattern as the Yahtzee script // Notes: // - Per-player TempTags: bj_state, bj_chips, bj_bet, bj_d...
by dragon slayer
Mon Oct 27, 2025 11:14 pm
Forum: The JScript Vault
Topic: Yahtzee Dice Game
Replies: 0
Views: 713

Yahtzee Dice Game

[yahtzee_dice] { get=base_item NAME=Yahtzee dice ID=0x15F8 COLOR=1150 SCRIPT=7500 WEIGHT=1 } // ============================================================================ // Yahtzee (UOX3 / SpiderMonkey 1.8.5 / ES5) // ScriptID: 7500 (your convention) // Author: ported from RunUO C# version you u...
by dragon slayer
Mon Oct 27, 2025 9:55 pm
Forum: The JScript Vault
Topic: skullball game
Replies: 0
Views: 854

skullball game

/* * Skullball (UOX3 JavaScript) * SpiderMonkey 1.8.5 (ES5-ish) * * Lightweight port of the classic RunUO "Skullball" minigame to UOX3. * Focus: a pushable ball, two goal mouths (Silver vs Gold), score tracking, optional * player freeze on kickoff, and simple rewards. * * Install * - Add a DFN item ...
by dragon slayer
Mon Oct 27, 2025 4:37 am
Forum: The JScript Vault
Topic: bridge command
Replies: 0
Views: 791

bridge command

Bridge GM Tool A dynamic bridge builder for GMs with two-click corner targeting, material presets, and live previews. Build straight North–South or East–West bridges at precise coordinates and elevations in seconds. Highlights [/b] Material selector with 10 presets (wood, darkwood, stone, marble, a...
by dragon slayer
Wed Sep 17, 2025 2:32 am
Forum: Other UO Related Tools
Topic: EasyUo
Replies: 1
Views: 55774

Re: EasyUo

I have not.
by dragon slayer
Wed Sep 17, 2025 2:30 am
Forum: Feature Requests - Wishes - Suggestions
Topic: Diseases
Replies: 1
Views: 12041

Re: Diseases

Hey sorry I didn't see this post back in February

I can create this system and post it here.
by dragon slayer
Sat Aug 30, 2025 11:59 pm
Forum: The JScript Vault
Topic: Ranch/Yard System
Replies: 0
Views: 1836

Ranch/Yard System

Ranch Stone & Fencing System for UOX3 I’m excited to share a brand-new system for UOX3 that brings player-owned ranches to life! This system allows players to claim, manage, and fence off their own ranching area, directly in-game. 📌 Features: Ranch Stone Acts as the heart of your ranch. Displays ran...
by dragon slayer
Mon Jul 28, 2025 5:22 am
Forum: The JScript Vault
Topic: Performance Suite Test Script to test !.8.5 Spidermonkey
Replies: 0
Views: 1924

Performance Suite Test Script to test !.8.5 Spidermonkey

function PerformanceSuite() { Console.Warning("===== UOX3 SpiderMonkey 1.8.5 Performance Suite ====="); function bench(label, fn) { let t1 = Date.now(); let result = fn(); let t2 = Date.now(); Console.Warning(label + " took " + (t2 - t1) + "ms | result: " + result); } // General Engine Tests bench(...
by dragon slayer
Sun Jun 22, 2025 5:13 pm
Forum: The JScript Vault
Topic: achievement System
Replies: 0
Views: 1698

achievement System

Uox3 first of its kind achievement system. // achievementGump.js - UOX3 JavaScript function onUseChecked(pUser, iUsed) { if (!pUser || !ValidateObject(pUser)) return false; var progressMap = LoadAchievements(pUser); var achID = 101; // ID for "Skeleton Slayer" var current = progressMap[achID] || 0; ...
by dragon slayer
Sun Jun 15, 2025 4:48 am
Forum: The JScript Vault
Topic: Flying Mounts
Replies: 0
Views: 1489

Flying Mounts

How to Add a Flying Mount in UOX3 If you want to make a mount capable of flight in UOX3, follow the steps below to add the required scripts: Place the following two scripts in your custom JS folder: flyinggump.js flyingmount.js Open your file_association.scp file and add the following entries to reg...
by dragon slayer
Wed May 21, 2025 1:17 am
Forum: Client Mods
Topic: Adding New Animated Items
Replies: 0
Views: 29433

Adding New Animated Items

By: Otim Pyre | Date: 3/11/2011 Updated & Simplified with UOP Conversion Overview To add a new animated item (like a custom moongate), you need to modify three client files and optionally convert them to UOP format if your client uses .uop instead of .mul. You’ll be editing: art.mul & artidx.mul – h...
by dragon slayer
Tue May 06, 2025 6:20 am
Forum: The JScript Vault
Topic: Release Pets Command
Replies: 0
Views: 1854

Release Pets Command

// UOX3 JavaScript Command to select and release pets owned by the player's character using a gump function CommandRegistration() { RegisterCommand("releasepets", 0, true); } function command_RELEASEPETS(socket, cmdString ) { var character = socket.currentChar; if (!character) return; var followers...
by dragon slayer
Mon Jan 13, 2025 4:21 am
Forum: The JScript Vault
Topic: Useless packet blocker
Replies: 0
Views: 10706

Useless packet blocker

just a packet blocker code I can't get it to work but here it is. function SendGMItemPacket(srcChar, socket, item) { if (!socket || !item) { return; } // Define the packet ID for the GM Item Packet const PACKET_ID = 0x1A; // Create a new packet var packet = new Packet(); packet.ReserveSize(20); // R...
by dragon slayer
Tue Jan 07, 2025 3:24 am
Forum: Client Mods
Topic: [CUSTOM ART] THE TILEDATE.MUL (A MUST FOR CUSTOM ART)
Replies: 1
Views: 27860

Re: [CUSTOM ART] THE TILEDATE.MUL (A MUST FOR CUSTOM ART)

Introduction The tiledata.mul file is crucial for custom art in Ultima Online. It defines how items behave in-game, ensuring walls act like walls, floors act like floors, and so on. Without proper configuration, custom art will appear as a static image without functionality. This tutorial explains ...
by dragon slayer
Tue Jan 07, 2025 3:11 am
Forum: Client Mods
Topic: ADDING CUSTOM WEARABLES (CLOTHING, ARMOR, WEAPONS)
Replies: 1
Views: 6782

Re: ADDING CUSTOM WEARABLES (CLOTHING, ARMOR, WEAPONS)

Update to the post since i can't not edit it. How to Add New Clothing (and Other Custom Wearables) to Your Shard What This Tutorial Covers Adding new wearables to your server using UOFiddler. What This Tutorial Does Not Cover Creating custom artwork or animations. Prerequisites Tools: UOFiddler Asse...