weapons and armor wear it seems.
Any way to make all the tools in game decay the same way as weapons, for instance? As in... count every use as an attack or something like that?
Its funny when hacking at a chicken may damage your pickaxe, but hacking away at a rock leaves it in perfectly mint condition. (Otoh we already learned today that sheep for instance can be pretty tough mofos.)
tool wear
- Xuri
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Hm. Well.
If the functionality of a particular tool has been exported from code to Javascript (unsure which are, atm), some more javascript could be added which reduces the value of a custom JS tag (set in the infamous globalscript, for instance) that represents the number of available uses for said tool, every time the tool is used.
If the functionality of a particular tool has been exported from code to Javascript (unsure which are, atm), some more javascript could be added which reduces the value of a custom JS tag (set in the infamous globalscript, for instance) that represents the number of available uses for said tool, every time the tool is used.
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