Stranf's World Starter Kit: Release V *1/18/07*

Forum where anything UOX3-related goes - including, but not limited to: newbie-support, ideas, general questions, comments, etc and-so-forth.
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Xuri
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Post by Xuri »

Sorry about that, stranf. It's more due to general script/dfn/ini/etc. incompability issues with the next version than anything else. I'd be more than happy to re-sticky it if you should update the package to include the latest versions of various files after the release, though! :)
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Post by stranf »

Lol. :) , I'm just giving you a hard time.

Once the new release is out, I'll take a peek. I need to revamp a bunch of stuff anyway that my players are requesting, now that we have new features available to us. The biggest questions is, is it necessary for me to post my worldfile copy anymore?

My starter kit came out to help newbs at a time when UOx didn't even have magic, and combat was so messed up you could go to McDonald's, eat and return, and your PC would only be down 5hp- all while fighting a hoard of dragons!

Uox3's Community decoration and spawn package wasn't even complete (Serpent's Hold and a few of the island towns come to mind), and most of the skills were non-existent. You essentially had an empty world that you could log in and out of, and it was very intimidating to the non-computer savvy.

Now, Xuri, Giwo, Grimson, and crew have endured to give us complete AOS/pre-AOS decorations, balanced combat, magic included, most skills working, and refined spawn zones as well as BlueDragon, Dragonslayer, good friend Mindless Automation, and others providing custom scripts that blow my ability out of the water.

So is there even a need for me to update my worldfile decorations and custom scripts (whose balancing and style aren't even true-OSI), or should we just honorably send Stranf's WorldFile to the archives as an interesting era in UOx3 history?
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