Is there an online list (or a tool) that will list all the UO items and their Item Numbers (0x####)?
I've looked at Xuri's guide, I tried InsideUO, checked a few other places with no luck.
Item Numbers (0X####) Question.
- Xuri
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Hmm... InsideUO does show all the item numbers, actually. Select an item in the 'Artwork -> Static Tiles'-section, and you'll see the name as well as Model No. show up at the bottom of the InsideUO window.
For instance, the first piece of an ankh has Model No: 2(0x2).
In other words, it's item number is 0x0002, written in the short form (no preceeding zeroes). Or it's "2" if you want to use decimal values instead of hex-decimal values =P
Do either 'ADD 0x2 ior 'ADD 2 to add the ankh ingame. Or 'ADD ITEM 0x2 to add the scripted version of the item, if one exists.
For instance, the first piece of an ankh has Model No: 2(0x2).
In other words, it's item number is 0x0002, written in the short form (no preceeding zeroes). Or it's "2" if you want to use decimal values instead of hex-decimal values =P
Do either 'ADD 0x2 ior 'ADD 2 to add the ankh ingame. Or 'ADD ITEM 0x2 to add the scripted version of the item, if one exists.
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arfon
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I'm trying to make spawners and when I use the item number in your (very well written guide), a corner of a wall pops up (which characters can't walk over).
I saw the tile numbers and I thought I had tried it but, apparently, i didn't because, I just tried it again and it worked.
Thanks X!
BTW, I'd change your spawner example item number in your guide to 0x13ac. It's a pillow so it doesn't get lost as easily as a rune.[/i]
I saw the tile numbers and I thought I had tried it but, apparently, i didn't because, I just tried it again and it worked.
Thanks X!
BTW, I'd change your spawner example item number in your guide to 0x13ac. It's a pillow so it doesn't get lost as easily as a rune.[/i]