Add a small forge and anvil to a player house?
Add a small forge in the wilderness near a cave? (I have tried but it always ends up in my GMs backpack and can't be picked up).
Or are they hard coded as I couldn't find them in the item lists or house add-ons. I also tried using Worldbuilder but they showed as "Not in use" (or some such).
Is it possible to ...
when it is in the pack:
'set movable 2 (or 0 can't remember)
'set decayable 0 (this prevents the anvil from decaying
Then drag the anvil out of your pack and put it where you want it
'set movable 0 (or back to 2 if you used 0 the first time, it's one or the other)
Or I believe if you set 'allmove or 'allmove 1 or something like that then GMs can always move everything, but Xuri or someone will have to verify. It's been too long (since I always have it "on"), and I'm not on my server PC to look it up.
Good luck and happy building.
'set movable 2 (or 0 can't remember)
'set decayable 0 (this prevents the anvil from decaying
Then drag the anvil out of your pack and put it where you want it
'set movable 0 (or back to 2 if you used 0 the first time, it's one or the other)
Or I believe if you set 'allmove or 'allmove 1 or something like that then GMs can always move everything, but Xuri or someone will have to verify. It's been too long (since I always have it "on"), and I'm not on my server PC to look it up.
Good luck and happy building.
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Osprey
- UOX3 Neophyte
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Using - Experimental version of UOX3.
I bought some cloth and made bandages on a char then found that I could not move them. I got my GM char to see if he could move them - no. By coincidece he had some bandages on him which also could not be movd so I tried the "'allmove ON" command - still no go. Then I used "'set movable 1" still no change. I'll try restarting the shard and post in bugs if it doesn't change.
I bought some cloth and made bandages on a char then found that I could not move them. I got my GM char to see if he could move them - no. By coincidece he had some bandages on him which also could not be movd so I tried the "'allmove ON" command - still no go. Then I used "'set movable 1" still no change. I'll try restarting the shard and post in bugs if it doesn't change.