First, congratulations to the project, and those who contributed in all manners to get the project to what is apparently a stable, modern base. Xuri must be doing cartwheels *grin*
Just curious, now that the mountain has been climbed, what is the next big step? An evolution caretaking path, with constant refinement?
Or some big next generation/architecture thoughts in the works?
Evolution, or some big generation leap?
- Xuri
- Site Admin
- Posts: 3704
- Joined: Mon Jun 02, 2003 9:11 am
- Location: Norway
- Has thanked: 48 times
- Been thanked: 8 times
- Contact:
When have I NOT been doing cartwheels when it comes to this project? =)
You say the mountain has been climbed, but there are always taller mountains (relatively speaking) in the horizon that need climbing. =P It's not like everything in UOX3 is working perfectly, or that we even have support for all the basic stuff that we ideally _should_ have.
Take guildstones, for instance. Or player housing. The implementation for both of those are basically hacks, and they've been in their present state (from a player's point of view) since.. well... the pre-JS versions, with none of the "modern" improvements that can be seen on both the official shards and competing emu server projects.
I'm not saying that UOX3 should match official UO feature by feature, but when it comes to features where people expect a certain general implementation/behavior, UOX3 should strive towards meeting those expectations. At the same time though, I think the overall goal shouldn't be to offer a "complete package" kind of thing - because to be honest RunUO does that far better - but to offer a base template that people can build from, in whichever direction they choose, and to provide them with the necessary tools to do that.
Anyway, I guess UOX3 has been on an "evolution caretaking path", as you say, for many years now. There's unfortunately not much influx of new developer blood (Grimson is the newest, and he showed up around mid-2005! =), inspiration etc. so I guess for the time being maintaining the status quo (people working on the project when they have the time & inspiration, like it has been for the last couple of years) is what we'll be doing . *shrug*
The floor is open for ideas and suggestions on changes, of course.
You say the mountain has been climbed, but there are always taller mountains (relatively speaking) in the horizon that need climbing. =P It's not like everything in UOX3 is working perfectly, or that we even have support for all the basic stuff that we ideally _should_ have.
Take guildstones, for instance. Or player housing. The implementation for both of those are basically hacks, and they've been in their present state (from a player's point of view) since.. well... the pre-JS versions, with none of the "modern" improvements that can be seen on both the official shards and competing emu server projects.
I'm not saying that UOX3 should match official UO feature by feature, but when it comes to features where people expect a certain general implementation/behavior, UOX3 should strive towards meeting those expectations. At the same time though, I think the overall goal shouldn't be to offer a "complete package" kind of thing - because to be honest RunUO does that far better - but to offer a base template that people can build from, in whichever direction they choose, and to provide them with the necessary tools to do that.
Anyway, I guess UOX3 has been on an "evolution caretaking path", as you say, for many years now. There's unfortunately not much influx of new developer blood (Grimson is the newest, and he showed up around mid-2005! =), inspiration etc. so I guess for the time being maintaining the status quo (people working on the project when they have the time & inspiration, like it has been for the last couple of years) is what we'll be doing . *shrug*
The floor is open for ideas and suggestions on changes, of course.
-= Ho Eyo He Hum =-
I understood there where still challenges and things to do for UOX. Didn't mean to imply otherwise. But from where it started , with the .9x series, it is on the downhill slope (in turns of mountains to climb), relative to where it started.
In many ways it is , again relative, to where it was in the .7x series. I am sure internally more sound, but about at the same "maturity" level. I wasn't aware if there was an active developer group for UOX, or what their plans where. That was the basis of my question. Similar to how, with the .9x series, there was a decision to redo many things (and create a new scripting capability), was anything like that in the plans. Not saying it "needs" it, for that is always subjective anyway. Was curious if there any plans. Or if the thought was, was to continue to evolve the current base, to address those "other" mountains you speak of *grin*.
No judgement on either, was truthfully just curiosity sake. GIven the age of the project, I would not have been surprised either way, and why I asked.
In many ways it is , again relative, to where it was in the .7x series. I am sure internally more sound, but about at the same "maturity" level. I wasn't aware if there was an active developer group for UOX, or what their plans where. That was the basis of my question. Similar to how, with the .9x series, there was a decision to redo many things (and create a new scripting capability), was anything like that in the plans. Not saying it "needs" it, for that is always subjective anyway. Was curious if there any plans. Or if the thought was, was to continue to evolve the current base, to address those "other" mountains you speak of *grin*.
No judgement on either, was truthfully just curiosity sake. GIven the age of the project, I would not have been surprised either way, and why I asked.