In the case of most player-specific timers, they are attached to the socket, thus as soon as connection is lost, so is the state of the timer. As for any of those that are not attached to the socket, they are simply not saved on worldsave.
That might turn out to be a serious problem Any scripts that make use of timers have the potential to simply stop working permanently if the shard goes down.
Xuri wrote:That might turn out to be a serious problem Any scripts that make use of timers have the potential to simply stop working permanently if the shard goes down.
Right, like my musket script for example. It happened to me already.