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spawn in walls
Posted: Wed May 16, 2007 2:12 pm
by Lord tano
when I launched my shard I used the community spawn thing, now when I walk through dungeons about half the spawn is stuck in walls.
The lizard men in the upper level of despise were stuck in the walls
I had to use the xteleport command to move them out.
Is this a normal thing and I will have to do this often?
Posted: Sat May 19, 2007 12:54 am
by Xuri
Which world? Trammel (world 1, yellow mouse cursor) or Felucca (world 0)? If Trammel (yellow mouse cursor), have you edited maps.dfn to make UOX3 read the proper set of map-files for Trammel? If not, do it, and change map0.mul, statics0.mul and staidx0.mul for the Trammel definition to map1.mul, statics1.mul and staidx1.mul.
Posted: Sat May 19, 2007 2:24 am
by stranf
I get the same thing in whatever world Uox3 loads to. (I'm a a 1997 UO user, so I can't differentiate which world it is.)
Could the error be in the community spawn file?
Posted: Sat May 19, 2007 2:44 am
by Xuri
Nope. UOX3 is supposed to check if the spawnpoint is valid before spawning anything there, so sounds like something is buggered in the code.
Posted: Tue Oct 23, 2007 3:13 am
by Mindless Automaton
On the snow-covered island, critters & reagents spawn up in the impassable mountains.
I am sure I am in world 0.
Also, on a similar note, the various teleport commands allow you to tele onto the mountains & water (which I think it should allow for Admin only) except you can also tele off the map (which probably shouldn't be allowed).
I was also able to tele my test character off the map, being the cruel admin guy I am.
Maybe a bit of code to dump them into green acres or wherever instead of sitting in the blackness of space. This is probably just a check I can add to tele code myself though.

Posted: Tue Oct 23, 2007 1:54 pm
by stranf
Mindless Automaton,
Since you are using my worldfile, the "various teleport" commands you are using ARE the admin commands. I opened them up, because my GMs routinely play as vulnerable PCs. If this power is being abused on your shard, the way to turn it into a GM only command is to load up teleport.js and replace the "0" with a "1" in the first line where it initalizes the command.
if you want to see if normal PCs are allowed to teleport inside mountains, use the teleport spell, that is what PCs should be using anyway.
And Xuri, Uox3, as long as I've had it, has always spawned monsters and reagents in the mountain. I've just got used to it.
Posted: Tue Oct 23, 2007 8:08 pm
by Mindless Automaton
Since you are using my worldfile, the "various teleport" commands you are using ARE the admin commands. I opened them up, because my GMs routinely play as vulnerable PCs. If this power is being abused on your shard, the way to turn it into a GM only command is to load up teleport.js and replace the "0" with a "1" in the first line where it initializes the command.
if you want to see if normal PCs are allowed to teleport inside mountains, use the teleport spell, that is what PCs should be using anyway.
I had no problem with that, I just accidentally typed in the wrong coordinates and sent the PC into the void. I was thinking I may put in something to prevent a tele to out of bounds for myself at least.
Currently, the only abusive power is me.
Thanks,