A thought
Posted: Fri Jul 16, 2004 11:47 pm
Users normally are atrracted to a server based on stability, features, and how the user interacts with it.
I can't believe in the first two categories, UOX3 rates in anyones rating. The most defining item about UOX3 is the fact the scripting is in JS.
Now couple that with one of the advantages of learning/sharing, is how to use time to get the biggest bang for the buck.
Would it not be more effecient, and provide the user a more feature riched environment, by adding JS to wolfpack? One gets the benifits of an effectively larger developement base (bugs are being worked by that team), with a more "modern" base. Clearly UOX could adapt the base to be whatever they want (not suggesting UOX always stay as a "patch" to WP)).
But does the internal coding really matter? The current base, even it continues, as a long ways to claim stability (doesn't have enough time on it as a stable enviroment), and then the core has to be opened up again to get its feature set up to date (like difs, AOS, etc).
It would seem that one could expose the current features of Wolfpack in JS (first as they expose). One could then get database support, and cross tool support, etc.
Even from a political position, as they both share the same "parent", the old UOX classic (if that matters anymore), one leveraging off another's base shouldn't matter.
Just a thought, given the state, and resources available, and what seems to be the only technical item that makes UOX unique to the user (other then pride, not invented here, ones own design, etc. But that goes at what the objetive is, and how long of commitement are they planning on making? If not an extensive long term commitement, getting a clean base would seem to give the emu a greater chance of survival, in terms of users and new developers).
Just idle thoughts. I know I wouldn't rewrite a rendering engine as I am working on this client, even though I have one in WF. Makes more sense, to spend the time on the other aspects, since others have signed up to that job.
I can't believe in the first two categories, UOX3 rates in anyones rating. The most defining item about UOX3 is the fact the scripting is in JS.
Now couple that with one of the advantages of learning/sharing, is how to use time to get the biggest bang for the buck.
Would it not be more effecient, and provide the user a more feature riched environment, by adding JS to wolfpack? One gets the benifits of an effectively larger developement base (bugs are being worked by that team), with a more "modern" base. Clearly UOX could adapt the base to be whatever they want (not suggesting UOX always stay as a "patch" to WP)).
But does the internal coding really matter? The current base, even it continues, as a long ways to claim stability (doesn't have enough time on it as a stable enviroment), and then the core has to be opened up again to get its feature set up to date (like difs, AOS, etc).
It would seem that one could expose the current features of Wolfpack in JS (first as they expose). One could then get database support, and cross tool support, etc.
Even from a political position, as they both share the same "parent", the old UOX classic (if that matters anymore), one leveraging off another's base shouldn't matter.
Just a thought, given the state, and resources available, and what seems to be the only technical item that makes UOX unique to the user (other then pride, not invented here, ones own design, etc. But that goes at what the objetive is, and how long of commitement are they planning on making? If not an extensive long term commitement, getting a clean base would seem to give the emu a greater chance of survival, in terms of users and new developers).
Just idle thoughts. I know I wouldn't rewrite a rendering engine as I am working on this client, even though I have one in WF. Makes more sense, to spend the time on the other aspects, since others have signed up to that job.