To add a wave splash sound effect when walking by the water, would one:
1. add a script to the associated areas in tiles.dfn?
2. create regions along the coasts and add a script to those regions? (gacK!)
Thansk!
It's a shore thing!
-
Mindless Automaton
- UOX3 Apprentice
- Posts: 189
- Joined: Wed May 10, 2006 3:48 am
- Has thanked: 0
- Been thanked: 1 time
- Contact:
It's a shore thing!
Mindless Automaton
Linux - UOX3 - 0.99.5 dev branch
Win10Pro 19042.572 - UOX3 0.99.3a; Razor 1.0.14; Client 7.0.87.11 or 4.0.11c (Patch 0)
Linux - UOX3 - 0.99.5 dev branch
Win10Pro 19042.572 - UOX3 0.99.3a; Razor 1.0.14; Client 7.0.87.11 or 4.0.11c (Patch 0)
-
ormlyr1987
- UOX3 Newbie
- Posts: 9
- Joined: Tue Dec 11, 2007 5:17 am
- Has thanked: 0
- Been thanked: 0
- Xuri
- Site Admin
- Posts: 3704
- Joined: Mon Jun 02, 2003 9:11 am
- Location: Norway
- Has thanked: 48 times
- Been thanked: 8 times
- Contact:
1. Add a random item in your backpack, and set it to type 88 using 'SET TYPE 88. Then apply the following to said item:
2. 'SET MOREX 0x#### where 0x#### is the hex-ID of the sound (taken from InsideUO, for instance).
3. 'SET MOREY r where "r" is the radius in tiles which the sound object will trigger for.
4. 'SET MOREZ % where % is the probability in percent of the sound being played.
5. 'SET VISIBLE 3 to make the item invisible to anyone but a GM
6. 'DUPE x to create x amount of duplicate items with the same properties
7. Start laying them down at regular intervals along the coastline.
:/
2. 'SET MOREX 0x#### where 0x#### is the hex-ID of the sound (taken from InsideUO, for instance).
3. 'SET MOREY r where "r" is the radius in tiles which the sound object will trigger for.
4. 'SET MOREZ % where % is the probability in percent of the sound being played.
5. 'SET VISIBLE 3 to make the item invisible to anyone but a GM
6. 'DUPE x to create x amount of duplicate items with the same properties
7. Start laying them down at regular intervals along the coastline.
:/
-= Ho Eyo He Hum =-