(It's about time, it's been nearly a year....)
This addition includes:
I apolagize for being so slow on the updates, but now that I have graduated from college I should have a few more available hours for a UO hobby........although it might be I'm the only one left!!!--A spreadsheet (GMHelper.xls) for quick access on how to use custom scripts and their purpose
--A 5 month tested monster/weapon balance that makes combat shorter and fiercer. (still testing, but usable now)
--New Town! We added Paws to stick with Ultima IV lore.
--New hardcoded skills, such as arms lore, lockpicking, traps, trap disarming, cartography, etc...
--Ability for most skills to be quickly "checked" using the familiar d20 skill-check found in D&D. Skills are checked with a D20 + (Skill /10). So a GM cartography check on a PC with 67.5 skill would result in 1-20 + 6.75. This has proven useful to my GMs for checks that come up during a quest but are not necessarily hardcoded into UOx3.
--Dice script. Directions in GMHelper spreadsheet. Quickly heal, damage, and do dice rolls with this script. Saves my GMs quite a bit of time.
--And much much more!!
Find the file at: viewtopic.php?t=798