Client Encryption
Posted: Thu Dec 11, 2008 3:24 pm
Hey Xuri, since I'm still getting re-aquainted with everything, can you or someone refresh my mind how we deal with allowing the new clients to connect?
Is it hard coded or in the dfn's..I can't remember.
I'm checking out every emulator again (I know, baaaaad Jediman lol), and noticed RunUO has their own external script for allowing clients to connect (especially the newly patched ones + UO:KR)
http://www.runuo.com/forums/server-supp ... n-key.html
So I'm wondering what I can do to help move the encryption along.
My coding skills for C++ are rusty but I'm sure I can pick it all up quite quickly
Is it hard coded or in the dfn's..I can't remember.
I'm checking out every emulator again (I know, baaaaad Jediman lol), and noticed RunUO has their own external script for allowing clients to connect (especially the newly patched ones + UO:KR)
http://www.runuo.com/forums/server-supp ... n-key.html
So I'm wondering what I can do to help move the encryption along.
My coding skills for C++ are rusty but I'm sure I can pick it all up quite quickly