Where extract all these downloads to?

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Hunter
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Where extract all these downloads to?

Post by Hunter »

Ok, I am trying to take the next step. I have downloaded :

1)PkgInstallerCSharpSrcV002.zip

2) mspawnf_v1_2.zip

3) AccountManager_v0.4.zip

4) CharacterViewer_v.07.zip

5) uo3dmv_r6.zip

6) WorldForgeGrimson.rar

7) uox3_GumpStudio_plugin.zip

&) INI_Editor_v.0.3.zip

9) GumpStudio_1_8_R2.zip

With the exception of WorldForgeGrimson.rar, all of the folders need to be extracted. My question is where though? And what should I do with the .rar one?

"My blade is cold and needs to taste warm blood."

Thank you in advance.

:)
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Jediman
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Post by Jediman »

Hi Hunter.

The following can be extracted, well, wherever:

1)PkgInstallerCSharpSrcV002.zip

3) AccountManager_v0.4.zip

4) CharacterViewer_v.07.zip

6) WorldForgeGrimson.rar

7) uox3_GumpStudio_plugin.zip

&) INI_Editor_v.0.3.zip

9) GumpStudio_1_8_R2.zip


I believe they run on their own and just need to be pointed where UOX3. Usually what I do is create folders right in the C drive and create desktop shortcuts to them.

I believe the following needs to be extracted and then the contents copied to the SPAWN folder in the DFNs:

2) mspawnf_v1_2.zip



I *think* the following needs to be extracted into the UO install directory..been a while since I used it:

5) uo3dmv_r6.zip

---
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Hunter
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Post by Hunter »

Thanks so much. That makes 'cents. 'Gonna give it a try. Do you think I am missing anything?

P.S.-Don't mind my country grammar.

:wink:
Hunter
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Post by Hunter »

Ok, that didn't work - on the spawn "(2) mspawnf_v1_2.zip" going into the spawn folder in the dfndata folder. Do you think maybe it should go in shared?

Thanks for any input :)
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Jediman
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Post by Jediman »

You'll have to remind me :)

What are the contents of mspawnf_v1_2.zip?
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Hunter
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Post by Hunter »

Hi :)

"This community-made spawn.dfn file was originally created by Grimson, and was then based on Ripper's World for Lonewolf. Since then it has received several updates from both Grimson and other people, and now offers a world filled with all kinds of NPCs (monsters, animals, shopkeepers, townfolk) as well as reagent spawns."

Is that what you mean?

I understand the .dfn probably points to the dfndata folder versus the shared folder in my main UOX3 folder. And it would seem spawn would be the correct place for it. But it is not loading.

If anyone has an easy answer for me please feel free to contribute, and skip the rest of my ponderings... otherwise here is what my lay-person detective work can place on the table.

On Xuri's UOX3 guide 3.0 page it lists as such the DFNDATA:

This is where all the "definition"-files are kept. They contain information on various aspects of your shard, which is easily customizable, like item/NPC-stats, HTML-templates, region-setup, and other assorted stuff.

It then describes the Shared folder as...

The SHARED directory is where all the world-data is saved. All items & NPCs and characters that are added to your world will be saved in a file in this directory.

If the NPC's (which is what I am going for) are stored in Shared is that also where they should be installed?

When installing the Default UOX3 Worldfiles the directions proclaim:

To use, download and unzip to the UOX3/SHARED/ folder, overwriting any existing files there.

It also states the Worldfiles...

Currently contain(s) basic decorations, doors and signs for all mainland Britannia towns, plus Nujel'm, Moonglow, Serpents Hold, Magincia, Ocllo, Jhelom, Papua, Delucia and Buccaneers Den.

Finally, installing this in the Shared folder...

...will also overwrite any existing worldfiles you may have, including characters and any items placed in your world either manually or by a spawner.

That last part kind of also makes me think that is where it should go then. But maybe the 'spawner' is different than the 'saver'.

I am going to try an experiment...
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Jediman
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Post by Jediman »

Hia.

The dfn files for spawning regions should go into the
\UOX3\dfndata\spawn folder.

In there you'll find spawn.dfn . If the zip file contains a dfn file, basically rename the master spawner to spawn.dfn, et voila, spawns!

I believe thats the spawner I'm actually using for my production shard at the moment.

I'll admit I'm dabling mostly in my custom shard right now.
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Hunter
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Post by Hunter »

I need the force! I do have the mspawnf_v1_2.zip extracted to UOX3\dfndata\spawn. I looked through the contents and there is what appears to be a file that is named spawn.dfn. There are lots of others similar looking icons and most say something like … ‘savages.dfn’. Next to the icon it looks like this:

Spawn.dfn
DFN File
2 KB

There is also a file that has an icon that looks like an architect’s tool. It is titled mspawnf. I renamed that to spawn.dfn and started up UOX3 and … no monsters.

When Jediman says “In there you will find the spawn.dfn, I am not sure if he means that little 2 KB file or is just alluding to all of the spawn with a suffix dfn. I do believe the mspawnf at 540 KB to be the “Master Spawner”. I unfortunately do not however know how to interpret

“If the zip file contains a dfn file, basically rename the master spawner to spawn.dfn.”

Again I did try to rename the one file that has a different icon and appears to be an application from mspawnf to spawn.dfn. Unfortunately nothing happened.

Thanks for any help.
Hunter
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Post by Hunter »

Ok, I think the architect's tool was implying a spawn map editor. So that probably isn't the master spawner. Jediman says "If the zip file contains a dfn file..." but I would ask, Aren't they all dfn files? And if I should find the master spawner and rename it spawn.dfn and there already is one file named spawn.dfn won't that conflict?

Going back to look at it again...
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Post by Grimson »

Mspawnf is an editor for the spawn areas, you'll only need it if you want to create your spawns from scratch. It's also not up to date on the latest changes from UOX3, so if you use it on an already existing spawn.dfn it will delete a few of the newer tags in there. So it's only really usefull for creating the areas on the map.

If you just want a populated spawn.dfn look here: viewtopic.php?t=512 and download the dfndata.zip file.
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Post by Hunter »

Thanks Grimson,
I posted a response earlier today but it has mysteriously disappeared. I will re-type it later. Basically I am not sure I did it totally right but did get monsters and spawn. Killed a few in Brit Graveyard even. :)
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