Hi
"This community-made spawn.dfn file was originally created by Grimson, and was then based on Ripper's World for Lonewolf. Since then it has received several updates from both Grimson and other people, and now offers a world filled with all kinds of NPCs (monsters, animals, shopkeepers, townfolk) as well as reagent spawns."
Is that what you mean?
I understand the .dfn probably points to the dfndata folder versus the shared folder in my main UOX3 folder. And it would seem spawn would be the correct place for it. But it is not loading.
If anyone has an easy answer for me please feel free to contribute, and skip the rest of my ponderings... otherwise here is what my lay-person detective work can place on the table.
On Xuri's UOX3 guide 3.0 page it lists as such the DFNDATA:
This is where all the "definition"-files are kept. They contain information on various aspects of your shard, which is easily customizable, like item/NPC-stats, HTML-templates, region-setup, and other assorted stuff.
It then describes the Shared folder as...
The SHARED directory is where all the world-data is saved. All items & NPCs and characters that are added to your world will be saved in a file in this directory.
If the NPC's (which is what I am going for) are stored in Shared is that also where they should be installed?
When installing the Default UOX3 Worldfiles the directions proclaim:
To use, download and unzip to the UOX3/SHARED/ folder, overwriting any existing files there.
It also states the Worldfiles...
Currently contain(s) basic decorations, doors and signs for all mainland Britannia towns, plus Nujel'm, Moonglow, Serpents Hold, Magincia, Ocllo, Jhelom, Papua, Delucia and Buccaneers Den.
Finally, installing this in the Shared folder...
...will also overwrite any existing worldfiles you may have, including characters and any items placed in your world either manually or by a spawner.
That last part kind of also makes me think that is where it should go then. But maybe the 'spawner' is different than the 'saver'.
I am going to try an experiment...