Returning member, got some questions
Posted: Mon Jun 15, 2009 2:59 pm
I was around in 2007. I hung out in irc.freenode.org, #uox3, helped track down some bugs, helped Xuri make corrections to the Guide. Helped a fellow UOX3 newbie named Phao test his emulator, and he helped me begin to understand JavaScript. Are you still around Phao?
The UO bug bit me again a few months ago. I've played on OSI as well as some of my favorite player-run shards, both large and small, classic and custom. I've been thinking of what I might do differently if I gave world-building another go.
Some questions:
How much balancing control can UOX3 give me over skills and stats? Can I slow down skill gain, or disable or reassign stat gains to different skills?
Are there resources for learning how to create maps and items? Or are there resources that provide some already made maps and items for the emulator community to use? And have any new tools come along for quest gump creation?
What kind of hardware does it take to smoothly host a UOX3 shard? Or have any services come along that rent server hosting for emulator creators? (Yeah, long shot, but it never hurts to ask!)
Less importantly, is it possible to pull data from the server and use it in static or dynamic web pages?
I'd like to congratulate UOX4 (I mean 3) on its relatively recent upgrade! It's very satisfying to see this emulator getting better and better.
The UO bug bit me again a few months ago. I've played on OSI as well as some of my favorite player-run shards, both large and small, classic and custom. I've been thinking of what I might do differently if I gave world-building another go.
Some questions:
How much balancing control can UOX3 give me over skills and stats? Can I slow down skill gain, or disable or reassign stat gains to different skills?
Are there resources for learning how to create maps and items? Or are there resources that provide some already made maps and items for the emulator community to use? And have any new tools come along for quest gump creation?
What kind of hardware does it take to smoothly host a UOX3 shard? Or have any services come along that rent server hosting for emulator creators? (Yeah, long shot, but it never hurts to ask!)
Less importantly, is it possible to pull data from the server and use it in static or dynamic web pages?
I'd like to congratulate UOX4 (I mean 3) on its relatively recent upgrade! It's very satisfying to see this emulator getting better and better.