Resident Evil Outbreak Revival Support (Please Hear Us Out)

Forum where anything UOX3-related goes - including, but not limited to: newbie-support, ideas, general questions, comments, etc and-so-forth.
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TheCricticalBeatdown
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Resident Evil Outbreak Revival Support (Please Hear Us Out)

Post by TheCricticalBeatdown »

Hey guys. This is by no means a spamm message or anything like that. A good handful of Resident Evil Outbreak fans have banded together and are starting a movement to get a port/sequel to the PS3/Xbox 360. For those who do not know what Resident Evil Outbreak is ill explain briefly. Basically it was the first resident evil game to support full co op gameplay and featured eight citizens from Raccoon City. You the player, and three others, got to witness the Resident Evil universe, through the eyes of normal citizens. The game was way before its time and was technically a failure. However the game was plagued by poor and unfair reviews, no marketing, and the online world wasnt as popular as it is today.

To make a long story short, I took it upon myself to send a message to you guys because I was inspired by your story. I may get some facts messed up and I apologize if I do but from what I hear Ultima's servers went down, and some of you took it upon yourselfs to make your own servers. We are told theres a chance we may be able to do the same. Supposedly, if we can push for Capcom to release the server codes, we can make our own dedicated servers. This is a move we can make to show Capcom we are serious.

Not many of us are tech savy, so if anyone can lend there support and visit out offical Capcom thread and offer some advice or tips on our journey. We are constantly talking to employees of Capcom and we are getting some exposure. If Capcom knew we had your guy's support, I'm sure theyd be very impressed. Thanks for your time and sorry if I interupted anything.



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TheCricticalBeatdown
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Post by TheCricticalBeatdown »

http://www.capcom-unity.com/resident_ev ... Discussion


Thats the link to the offical thread, if anyone wants to lend their support or offer advice. Remember, were trying to take a game's fate into our own hands like you guys did!



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Xuri
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Post by Xuri »

What enabled programs like UOX to be made is the fact that the original servers didn't go down (they're still up). Monitoring the client <--> server communication enabled people to re-create server functionality so when clients connected to their server, they'd know what kind of repsonse the server should send depending on the action taken by the player in the client. The source-code for the original servers was never released, and was thus not used in the process of creating UOX.

Recreating a server from scratch when the original servers are no longer available, without being able to monitor the original internet traffic between the game-client and the server sounds to me like a monumentally more difficult task, as you'll have no idea what response the client is expecting from your server.
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slicemin998
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Post by slicemin998 »

Hello Xuri. The Japanese servers are still online. Could you use those to monitor what you need? If so then would you be able to recreate the servers from that for us? Oh and would you need some kind of written "Its okay to do this" from Capcom for this? I would really love a response whenever possible.
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Post by Xuri »

I can only speak for myself of us that visit this forum, but I wouldn't be able to do that, no. Mainly because I'm not a programmer, and I only know the bare basics of packet sniffing, not to mention I'm completely clueless when it comes to encryption stuff (the communication between server and client might be encrypted).

As long as you can connect to those japanese servers, or find someone who can, you should be able to monitor the network traffic between the client and the server. It might be encrypted though.

One thing you should keep in mind, is that it can take a small, dedicated team years to create a stable, playable server. As such, you'll have to find people who have a lot of free time on their hands, as well as an actual interest for the game and/or project AND the necessary skills to go through with it.

Here's a good crash-course document in creating server emulators, btw, might be a good starting point: Introduction to Server Side Emulation.
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Post by slicemin998 »

Ah I see. Thanks for the info.
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