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It got pretty dark in here

Posted: Thu Dec 17, 2009 10:35 pm
by Kiff
I'm wondering if this has ever happened to anyone else:

http://img686.imageshack.us/img686/9885 ... roblem.jpg

I was editing the spawn regions script...but I never saved it, and when I looked back the lights had gone out. I got rid of the notepad without saving and restarted the server but it's still pretty dark here. The npc's are still around (I can see their names) and I can run around the map and all that...but I can't see.

I repointed the uox.ini to a different folder with the uox maps in them (I had made a copy of the maps and just put the in my uox folder called "easy maps" but I now have them going directly to the uo install... This didn't fix the problem though.

The really wierd part though is that if I go to 'go place 1 (jail) I can see myself in all my llama riding glory. I jumped all over the map but (like when I log in) I can see the place for a split second (and me without clothes) and then BAM - blackout.

No I haven't backed things up yet, although if I lose it all, I will survive...although starting over is not preferable.

Any ideas?

Posted: Thu Dec 17, 2009 10:49 pm
by Grimson
What are your settings for DARKLEVEL in the uox.ini? If you put the number to high nights will get pitch black.

Posted: Fri Dec 18, 2009 1:34 am
by Kiff
AH HA! I forgot that a few days ago I'd been messing around with that. Apparently the difference between 19 and 20 is fairly substantial!

thanks grimson- you get an internet!

Posted: Tue Dec 22, 2009 2:56 pm
by stranf
Also, check your client settings.

If you have "dark nights" checked, things will get black. If not, it will be dark but you can see everyone.

For my shard, I control light level in the outdoors manually and I require all my players to have Dark Night checked. It makes dungeon hopping much more fun.

We have a small shard, so it is easier to keep people honest. Without "dark nights" it's pointless to have a light spell or torch. Players will just crank their brightness up and be able to see loot in areas they shouldn't.

I remember OSI originally had the dungeons pitch black, but I guess they went away from that?

Posted: Tue Dec 22, 2009 10:33 pm
by Kiff
There is no way to know if darknights is checked in the client though is there?

Posted: Tue Dec 29, 2009 3:44 pm
by stranf
"There is no way to know if darknights is checked in the client though is there?"

Not that I am aware of. This is kind of sad really, as having dark nights "Unchecked" gives a HUGE advantage inside dark dungeons. We are running on an honor system and it works for my small 2-5 player games, but if you intend to run a free shard it'd be best to plan for "darknights" to NOT be checked....sadly.

Too bad you can't JS script a "force Dark Night's on" for dark areas.