UO time- A theory of Relativity

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Kiff
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UO time- A theory of Relativity

Post by Kiff »

Perhaps a silly question, but if I changed the seconds/minute in uox.ini to say 60 (the uo light level/time is following real world time *MINDBLOWN* :) ) is that going to affect spawning.

This seems like a silly question , it's just that if min time for a spawn is 1 and max is 2 then you'd assume that every one or two seconds X would spawn. Is it because there is some sort of spawncheck every 30 seconds or some other random amount of time? I'm just curious if my s/minute has slowed down spawning. It seems slow, but it could be my imagination to a certain extent.

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Jediman
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Post by Jediman »

Yes.

If you make the game time equal to real time, e.g. 60 seconds per minute, then the game runs in parallel to the real world.

Thus, if you set a reg to spawn in 5 minute intervals, its going to take 5 minutes.
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Post by Grimson »

I haven't had the time to look at the sources for quite a while, but if I remember right all timers always run in real time. Game time is only used for cosmetic purposes (day-night-cycle, switching on and off the streetlights).
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