Freezing items

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Leodine
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Freezing items

Post by Leodine »

Hey guys, looks like i was able to get the server up and running.

I'm doing a bunch of test runs because i want to build an entire world (small world) from scratch. Xuris worldbuilder works like a charm.

but I'm running into problems when i goto freeze items into my staidx0.mul and statisc0.mul file. I'm reading through the worldforge guide and I'm following it step by step and it wont work.

I have the file path for the statidx0.mul and staics0.mul located in a folder that I'm using C:\Program Files\UOX\custom map and statics that turns green so i know its found.

then for the items.cfg that is located in the C:\Program Files\UOX\WorldForge\Pol\config\statics

should i be finding the items.cfg elsewhere? when i put items in the world? where are these items saved to? is it the CFG file inside of worldforge?

when i get the static index i have no problem, however if i choose to do it by the auto freeze method i get this error "datei nicht gefuden."

the only way it will work for me is if i select type 255. i went in game prior to this and set several items to 255 and then after doing the freeze I replaced my staticx files with the updated ones however i was still able to .remove these items from my world.

any and all help would be great.
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Xuri
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Post by Xuri »

The problem is that WorldForge (and the guide) was made to work with much older UOX3 versions, which used a slightly different worldfile-format than the current version does.

There was made a conversion program at one point, which could convert from both old to new and from new to old - but it was never kept up-to-date with changes done to the worldfile-format, and now no longer works.

To be able to use WorldForge with the current UOX3-versions, someone needs to make an update to the WorldConverter-tool (available at http://uox3.cvs.sourceforge.net/viewvc/ ... Converter/ ) that makes it convert the necessary data from new to old (and vice versa is a bonus).

Worldfile-Format examples (the values that matter for WorldForge, anyway) below (note, serial is different between examples, heh):

New format:
[ITEM]
Serial=0x4000002e
ID=0x4a9
Colour=0x224
Name=#
Location=5968,1001,2,0
Type=255
Old format:
SECTION WORLDITEM 1
{
SERIAL 120034
NAME #
ID 1193
X 5968
Y 1001
Z 2
COLOR 548
TYPE 255
}
So either someone has to update the converter, the freeze/melt stuff has to be implemented directly into UOX3 (as in some certain other UO emus), or you need to use an older UOX3 version and a very old UO client version to do your world-building. :/
-= Ho Eyo He Hum =-
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