When trying to build a "small forge" using carpentry skills, console throws up this, in unhealthy red. in fact it does this for most (all?) deed-like items. I suppose atm this is more or less intended:
Crafty as I am, I tried ".add 0x14ef" which gave me a deed, of which I had "no idea how to use".[February 02 08:06:28 AM] CreateBaseScriptItem(): Bad script item 0x14ef (Item Not Found).
[February 02 08:06:28 AM] cSkills::MakeItem() bad script item # 0x14ef, made by player 0x3CEE
Was digging a bit through js and dfns... But this is still a bit over my head.
edit: Forgot my question. duh. Any hints what to do so those items are craftable? I probably just need the right budge to get rolling.
2) Tinkering.dfn (for instance)
Alright, now, I thought I could fix this on my own. (And I'm still somewhat convinced I actually can
There are still some tools not craftable, but they are actually functional, so I thought, "hey, I know how to add them! Xuri showed me how to do that with a friggin buckler".
So I'm looking at the last item in the list, thinking I can just put the appropriate data for the according tool I want to make, after that entry, and then I'll just add the crafting menu entry for that somewhere further up in the file. (<- lets discuss that a bit later
Right. NAME. I guess this one can be anything and will be the one shown in the menu. I can easily test that.[ITEM 274]
{
NAME=Axle
ID=0x105b
RESOURCE=WOOD 2
SKILL=37 308 810
ADDITEM=0x105b
MINRANK=1
MAXRANK=15
}
ID...looking at how the menus work, I suppose thats the icon shown in the crafting menu, right?
RESOURCE is damn convenient to wrap my mind around, thankyouverymuch
And SKILL is where I hit a brick wall. The first entry has got to be a reference to the skill used. because, well, it seems to be the same for all the entries within one file. The other two... when it comes available in the menu aaaaand... success chance to make perfect item at 100 skill? Something like that.
ADDITEM, well, duh, is what kind of item it adds, should the skillcheck be successful.
MIN and MAXRANK I get just fine. I used, abused and broke it already. Thanks Xuri, for bringing it back in line again
I think one can add a SOUND= line too, to play a soundeffect when the item is successfully created, but I'm not sure whether the script for that skill actually needs to support it. I tried to find out, but failed.