i have 1000 questions, so instead of posting like a madman ill just list my questions on here as i come across them, lets get started:
1.monsters attack neutral animals, how can i change this so they just leave them be?
2.how can i create new monster spawn items(the little rune thingies)
3. every player starts in yew regardless of what they choose
4.when i attack monsters it shows how much damage i did, how to change?
5.how can i mess around with guard zones and get rid of some etc...
6. how can i get rid of trammel?
7.how can i make vendor spawns vulnerable automatically?
more to come...
Various issues with my shard
- Xuri
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1. Try changing the two following UOX.INI settings:
MONSTERSVSANIMALS
ANIMALATTACKCHANCE
The first can be set to 0 to disable it completely, the second is the percentage chance of monsters attacking animals if the first one is enabled.
2. Check out dfndata\items\gmmenu\spawners.dfn
Copy one of the entries, paste as a new entry, rename the [name] of the spawner, assign the NPCs you want to spawn and any other settings you might want to tweak. Then save the file and reload the DFNs from the UOX3 console menu (press * to unlock the console, then ? for a menu.)
For a guide of setting up spawners on the fly in-game, check out section 2.07 of my UOX3 guide.
3. Not sure why that's not working properly. But check out this script in the Javascript Vault for a work-around that lets new players select a town once they enter the game.
MONSTERSVSANIMALS
ANIMALATTACKCHANCE
The first can be set to 0 to disable it completely, the second is the percentage chance of monsters attacking animals if the first one is enabled.
2. Check out dfndata\items\gmmenu\spawners.dfn
Copy one of the entries, paste as a new entry, rename the [name] of the spawner, assign the NPCs you want to spawn and any other settings you might want to tweak. Then save the file and reload the DFNs from the UOX3 console menu (press * to unlock the console, then ? for a menu.)
For a guide of setting up spawners on the fly in-game, check out section 2.07 of my UOX3 guide.
3. Not sure why that's not working properly. But check out this script in the Javascript Vault for a work-around that lets new players select a town once they enter the game.
-= Ho Eyo He Hum =-
- Xuri
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You can create stairs block-by-block by adding the necessary pieces using, for instance, the 'ADD 0x#### command after looking up the particular hex-ids you want to add using a tool like UO Fiddler. Or you could use my WorldBuilder tool, which takes various inputs from you then builds the stairs (and lots of other stuff) for you automagically.
For teleporters, check section 2.0 of my UOX3 Guide. The guide uses moongate-objects when setting them up, but you can use any item that you can walk over as a teleporter.
Importing your own custom-art is a beast not to consider lightly. First of all you need to create the art (obviously), then you need to import it into the necessary client files using an external tool (like the above mentioned UO Fiddler), and finally you need to distribute those changes to all your users. Note though, that distributing uo client files (such as client.exe or other files that include copyrighted material) is most likely not legal, and you should instead distribute only your additions through patches, for instance through a third-party patching program like ConnectUO.
For teleporters, check section 2.0 of my UOX3 Guide. The guide uses moongate-objects when setting them up, but you can use any item that you can walk over as a teleporter.
Importing your own custom-art is a beast not to consider lightly. First of all you need to create the art (obviously), then you need to import it into the necessary client files using an external tool (like the above mentioned UO Fiddler), and finally you need to distribute those changes to all your users. Note though, that distributing uo client files (such as client.exe or other files that include copyrighted material) is most likely not legal, and you should instead distribute only your additions through patches, for instance through a third-party patching program like ConnectUO.
-= Ho Eyo He Hum =-
- Xuri
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At the moment you can't.
I'm trying to get the onBuy/onSell Javascript events working in code, though - and if I manage that I can update the scripts to give you the actual animals instead of the statues.
Currently seem to have onBuy working (I'm buying a statue, but I get a horse - wheee), but need to doublecheck that I didn't screw up anything else in the process, and then I'll be adding an onSell event as well. After that, I'll put up a new experimental version for download.
I'm trying to get the onBuy/onSell Javascript events working in code, though - and if I manage that I can update the scripts to give you the actual animals instead of the statues.
Currently seem to have onBuy working (I'm buying a statue, but I get a horse - wheee), but need to doublecheck that I didn't screw up anything else in the process, and then I'll be adding an onSell event as well. After that, I'll put up a new experimental version for download.
-= Ho Eyo He Hum =-