So do we all play UOx3 with "Dark Nights" ON?

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stranf
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So do we all play UOx3 with "Dark Nights" ON?

Post by stranf »

Because it seems really dark and empty in these forums lately...

:(
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Xuri
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Post by Xuri »

You speak the truth. :|
-= Ho Eyo He Hum =-
dragon slayer
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Post by dragon slayer »

No dev support or any support on scipts its hard to get a userbase plus we this emu is stuck using 6.0.0.0. clients
stranf
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Post by stranf »

True. With the old-guard moving on and having less time to help out, it makes it tough to modify.

Have the other emu's moved to the Kingdom Reborn newer clients, or is UO effectively stuck with the old code?

I've noticed that pretty much the UOx3 code is stable enough to be playing (which I have done for quite a few years now), although I could use some help deciphering the exploding potions script and how to customize it.
Mindless Automaton
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Post by Mindless Automaton »

Dumb job and baby seems to consume lots of time.

I never got to upgrade my exploding bunny script to exploding Lord British. :(
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stranf
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Post by stranf »

Mindless Automaton wrote:Dumb job and baby seems to consume lots of time.

I never got to upgrade my exploding bunny script to exploding Lord British. :(
No, you need to make it like U7. Script Lord British run around the castle throughout the day. when he's under the gate and you are on the roof and double click on the portcullis wheel.............. :lol:
giwo
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Post by giwo »

UOX3 has been limping along for quite some time. :)

Hell, our last official release was almost 2 years ago, and I seem to recall quite a few bugs still on my "To-do" list.
viper_au
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Post by viper_au »

limp is better than stall,I hope to be around awhile
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