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So do we all play UOx3 with "Dark Nights" ON?
Posted: Fri Oct 22, 2010 3:51 pm
by stranf
Because it seems really dark and empty in these forums lately...

Posted: Sat Oct 23, 2010 1:25 am
by Xuri
You speak the truth.

Posted: Mon Oct 25, 2010 2:28 pm
by dragon slayer
No dev support or any support on scipts its hard to get a userbase plus we this emu is stuck using 6.0.0.0. clients
Posted: Mon Oct 25, 2010 5:04 pm
by stranf
True. With the old-guard moving on and having less time to help out, it makes it tough to modify.
Have the other emu's moved to the Kingdom Reborn newer clients, or is UO effectively stuck with the old code?
I've noticed that pretty much the UOx3 code is stable enough to be playing (which I have done for quite a few years now), although I could use some help deciphering the exploding potions script and how to customize it.
Posted: Thu Oct 28, 2010 3:10 am
by Mindless Automaton
Dumb job and baby seems to consume lots of time.
I never got to upgrade my exploding bunny script to exploding Lord British.

Posted: Thu Oct 28, 2010 11:28 pm
by stranf
Mindless Automaton wrote:Dumb job and baby seems to consume lots of time.
I never got to upgrade my exploding bunny script to exploding Lord British.

No, you need to make it like U7. Script Lord British run around the castle throughout the day. when he's under the gate and you are on the roof and double click on the portcullis wheel..............

Posted: Tue Nov 09, 2010 7:12 am
by giwo
UOX3 has been limping along for quite some time.
Hell, our last official release was almost 2 years ago, and I seem to recall quite a few bugs still on my "To-do" list.
Posted: Tue Nov 09, 2010 8:30 am
by viper_au
limp is better than stall,I hope to be around awhile