I misread your value post. When I read it the first time, I read it as vanquishing did +150 damage. lol. I do understand now that you meant the value an npc buys said item from the player for. Currently, I had not put value into the items. I've attached it to my todo list. Nice catch
My custom reference toward uosecondage.com was that it runs on a runuo emulator, which uses the new engine for ultima online. uox3 is still using the old engine which is more accurate for t2a than what runuo has. The old engine is definately more brutal. Spawn a skeleton or zombie in uox3 and attack it with a weapon. Outcome, 3 or 4 hits and it is dead and that is with newbie weapons and 50 swordmanship / 50 tactics. Now spawn a skeleton or zombie in runuo or kill one on uosecondage. Outcome, it is taking you alot longer than 3 or 4 hits to kill the monster. So my custom reference is they can add items and npcs to their server but the simple fact remains that they are forced to use an updated engine which alters the way combat was done back in 1997 and 1998. The old engine is pretty much the only reason I'm currently using uox3.
There are actually more combinations with silver than (silver or not). Later on in ultima online, slayer weapons were introduced. Slayer weapons where like silver weapons because they did double damage vs a specific npc. However, silver weapons stack with other magic item enhancements and slayer weapons do not. So a silver weapon could have the following combinations.
weapon prefix
----------------
accurate (if melee +5 tactics), (if ranged +4.6 archery)
surpassingly accurate (if melee +10 tactics), (if ranged +9.3 archery)
eminently accurate (if melee +15 tactics), (if ranged +14 archery)
exceedingly accurate (if melee +20 tactics), (if ranged +18.7 archery)
supremely accurate (if melee +25 tactics), (if ranged +23.3 archery)
durable +10 durability
substantial +20 durability
massive +30 durability
fortified +40 durability
indestructible +50 durability
weapon suffix
----------------
ruin +1 damage
might +3 damage
force +5 damage
power +7 damage
vanquishing +9 damage
weapon/item charges
------------------------
clumsiness
feeblemindedness
weakness
burning (magic arrow)
wounding (harm)
daemons breath (fireball)
thunder (lightning)
mages bane (mana drain)
ghouls touch (paralyze)
evil (curse)
So you could loot a supremely accurate silver katana of vanquishing with 15 charges of ghouls touch
Silver weapons are included in the dfn but I did not include slayer weapons because they came after I left around 1999 or 2000 I think.
Below is a list of slayer weapons if anyone wanted to put them into a dfn.
Remember that slayer weapons only do double damage to specific races and do not stack with other magical enhancements.
Slayer Weapons
-------------------
orc slaying = dd vs orcs
troll slaughter = dd vs trolls
ogre thrashing = dd vs ogres
terathan = dd vs ophidians (melee only)
ophidian slaying = dd vs ophidians (bows only)
snake's bane = dd vs snakes
lizardman slaughter = dd vs lizardmen
dragon slaying = dd vs dragons
reptilian death = dd vs snakes and lizardmen
gargoyle's foe = dd vs gargoyles
daemon dismissal = dd vs daemons
balron damnation = dd vs balrons
exorcism = dd vs gargoyles and daemons
ophidian = dd vs terathans (melee only)
terathan slaying = dd vs terathans (bows only)
spider's death = dd vs spiders
scorpion's bane = dd vs scorpions
arachnid doom = dd vs giant spiders and terathans
flame dousing = dd vs fire elementals
water dissipation = dd vs water elementals
vacuum = dd vs air elementals
earth shatter = dd vs earth elementals
elemental health = dd vs poison elementals
blood drinking = dd vs blood elementals
summer wind = dd vs ice creatures
elemental bane = dd vs elementals
Example Slayer weapon = a halberd of daemon dismissal.
Like silver weapons, you would add the race tags to do double damage to.