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InsideUO Question

Posted: Sun Dec 11, 2011 3:37 am
by LeoX9
I've gotten my IUO to work finally by manually plugging in all the file paths, and everything works EXCEPT for the map... When I click on 'map' than it doesn't give me an error, but simply shows me a completely black screen... It lets me scroll up/down and left/right.... Idea's on this problem?

Posted: Sun Dec 11, 2011 3:54 am
by Xuri
If you have all the file-paths set correctly, it should have worked. Which version of InsideUO do you have?

One decent InsideUO replacement if you can't get it to work would be UOFiddler. It can be used to modify a lot of the client files, but is also be used just for reference purposes for maps, items, sounds, etc. Can also be setup to send customized "add item" commands to the UO client when you double-click an item in the item-list (displayed similar to InsideUO's), which is very handy :)

Posted: Sun Dec 11, 2011 2:05 pm
by LeoX9
Thank you. UOFiddler seems to work great. I can actually see a map now... I also have a question.... how do I relate the ID's given in UOF or IUO to the actual ID's in the DFNDATA files in UOX? Are there any relations?

Posted: Sun Dec 11, 2011 7:17 pm
by Xuri
For the most part, the IDs you see at the bottom of the InsideUO/UOFiddler windows when selecting an item is the same as were used for the items in the DFN files

So when selecting (for instance) a bone armor chest in InsideUO, and it shows the ID 0x1454 (5204), then 0x1454 is what is used for the [headerID] of that item in the DFNs, while 5204 is the same number, but converted from Hex to Decimal.

When spawning "blank" items (i.e. not from the DFNs) you can use 'ADD 0x#### (Hex) or 'ADD #### (Decimal). Spawning items from the DFNs will only work with the Hex version though, since that's what the item-headers are setup with.

Posted: Mon Dec 12, 2011 1:36 am
by LeoX9
Awesome. It's working great. Thank you once again!