Xuri magic help for you :)

Forum where anything UOX3-related goes - including, but not limited to: newbie-support, ideas, general questions, comments, etc and-so-forth.
Post Reply
dragon slayer
UOX3 Guru
Posts: 776
Joined: Thu Dec 21, 2006 7:37 am
Has thanked: 4 times
Been thanked: 26 times

Xuri magic help for you :)

Post by dragon slayer »

Okay i have went though grabbed some of my old uor magic weapons i have created when i played uor this is how the magic weapon is post to look in uor days hope this helps you some

Code: Select all

SECTION ITEM 
{
NAME magic heavy crossbow [Unidentified]
NAME2 magic heavy crossbow [indestructible/vanquishing/supremely accurate/silver]
ID 13FD
LAYER 1
ACC 250 this post to be tactics or archery depending on weapon if its  abow type then archery skill gets boost if anything else tactics gets boost
ITEMHAND 2
LODAMAGE 11
HIDAMAGE 65
HP 150
DECAY
VALUE 600
STR 40
SPD 15
WEIGHT 900
}
those tags are post to be in that order when applied to a weapon
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

Oh I've got all the tags and names and bonuses for both weapons and armors setup already - but in two separate scripts. At the moment those scripts can create, on the fly, without any DFN entries, any of the magical weapons/armors that existed back in the day (including spell-charges etc).

I just need to combine both into one script, fine-tune the mechanics to determine droprates etc, and polish :)
-= Ho Eyo He Hum =-
dragon slayer
UOX3 Guru
Posts: 776
Joined: Thu Dec 21, 2006 7:37 am
Has thanked: 4 times
Been thanked: 26 times

Post by dragon slayer »

Oh Okay hehe i just found that going though some really old scripts

Okay ill keep creating my xmas stuff :)
Post Reply