Okay i have went though grabbed some of my old uor magic weapons i have created when i played uor this is how the magic weapon is post to look in uor days hope this helps you some
SECTION ITEM
{
NAME magic heavy crossbow [Unidentified]
NAME2 magic heavy crossbow [indestructible/vanquishing/supremely accurate/silver]
ID 13FD
LAYER 1
ACC 250 this post to be tactics or archery depending on weapon if its abow type then archery skill gets boost if anything else tactics gets boost
ITEMHAND 2
LODAMAGE 11
HIDAMAGE 65
HP 150
DECAY
VALUE 600
STR 40
SPD 15
WEIGHT 900
}
those tags are post to be in that order when applied to a weapon
Oh I've got all the tags and names and bonuses for both weapons and armors setup already - but in two separate scripts. At the moment those scripts can create, on the fly, without any DFN entries, any of the magical weapons/armors that existed back in the day (including spell-charges etc).
I just need to combine both into one script, fine-tune the mechanics to determine droprates etc, and polish