Question On Armors.dfn files
Posted: Mon Jan 16, 2012 9:43 pm
Okay i was going though them as i decided to make new armors and noticed we had duped ids
example
in bone.dfn you have all the bone armor both ids for each peice. Then in base_armor.dfn you have bone armor using one of those ids and its got all the stats.
I don't know if this was the plain or you just havent had time to remove the duped ids. after making base.
because i went though and removed the duped id left the base_armor.dfn
example
// Bone Armor
[bone_arms]
{
get=base_item
name=bone arms
id=0x144e
weight=200
value=100 50
layer=0x13
def=30
hp=30
str=40
decay=1
good=14
}
You have this one and a nother one using same id but refering to this item. so i removed the one refering to this one.
so i only ended up with this in my bone.dfn
[0x1453]
{
get=bone_arms
name=bone arms
id=0x1453
}
Then again to me that makes much more since then having the server search though and grab item after item. plus it shrinks down the dfn files some.
example
in bone.dfn you have all the bone armor both ids for each peice. Then in base_armor.dfn you have bone armor using one of those ids and its got all the stats.
I don't know if this was the plain or you just havent had time to remove the duped ids. after making base.
because i went though and removed the duped id left the base_armor.dfn
example
// Bone Armor
[bone_arms]
{
get=base_item
name=bone arms
id=0x144e
weight=200
value=100 50
layer=0x13
def=30
hp=30
str=40
decay=1
good=14
}
You have this one and a nother one using same id but refering to this item. so i removed the one refering to this one.
so i only ended up with this in my bone.dfn
[0x1453]
{
get=bone_arms
name=bone arms
id=0x1453
}
Then again to me that makes much more since then having the server search though and grab item after item. plus it shrinks down the dfn files some.