Considering creating a new shard, some questions (newbie)
Posted: Wed Nov 07, 2012 2:37 am
I am in the planning phase of creating a role-playing shard, and have a few questions, if anyone would not mind indulging me. First off, I am utterly new to coding, though not to UO. I decided against RunUO as the learning curve is a bit steep, and also the fact that the current version would take quite a bit of editing to accomplish what I am aiming for. I am currently looking at POL, and have a server up and running. I find that eScript is remarkably easier to learn (at least for me), it is closer to the style I am looking for, and I have someone who is generously assisting me with scripting and getting everything set up. That said, I want to cover all of my bases.
Basically, what I am aiming for is a Pre-T2A or UO:R look and feel, but with only one facet (that looks like Trammel). I am as yet undecided as to whether the shard will be PvP, and if so, whether it will be consensual or faction based. I want this to be a sort of casual RP-enforced homage to the single player Ultima games, most specifically Ultimas IV and V (which were my favorites growing up), with some elements form earlier games.
I am trying to get a feel for how difficult implementing my vision would be using UOX3, in case POL does not work out, and also to see if maybe some of this has already been implemented somewhere, and available for use. I must admit that the documentation for UOX3 is impressive.
1. I want to remove some skills and add others, including further separating many of the weapons types, adding some additional magic systems, as well as a new harvesting skill (and a few others). I need somewhere around 50-54 skills total, but more would be nice, too.
My overall goal is to recreate the original eight classes, not through an actual class system, but rather through a Primary Skill system, whereby raising skills that are incompatible with one's Primary Skill will cause that skill to drop at a a 3 to 1 ratio, and vice versa. It is slightly more complicated than this, but that is the gist. I want a firm demarcation between casters and non-casters, as well as the various classes, but also want a measure of freedom for customization and for creating "class" combinations outside of the original eight. I want to prohibit casters from wearing heavy armor and using weapons other than staves and knives (except for Paladins), as well as prohibiting fighting classes from casting spells.
2. Regional resources: reagents, ores, woods, etc., as well as new resources.
3. Only race is human.
4. Fully functioning, aesthetically pleasing seasons, and a calendar of named months.
5. Only map is Britannia and Lost Lands. I also want to edit the map files a bit, but not drastically. I think WorldForge will work for this.
6. Anything that does not fit the original look of UO and feel will not be included (neons, other continents, many monsters and items, etc).
7. A Gypsy Card Reading Virtue Test for character creation. The same as used in the single player games starting with Ultima IV.
8. Preferably a return to the old AR system, as well as removing the automatic descriptions of items, though I suspect that this may be too much.
There is more, but those are the main points. Thanks in advance for any advice or information.
Basically, what I am aiming for is a Pre-T2A or UO:R look and feel, but with only one facet (that looks like Trammel). I am as yet undecided as to whether the shard will be PvP, and if so, whether it will be consensual or faction based. I want this to be a sort of casual RP-enforced homage to the single player Ultima games, most specifically Ultimas IV and V (which were my favorites growing up), with some elements form earlier games.
I am trying to get a feel for how difficult implementing my vision would be using UOX3, in case POL does not work out, and also to see if maybe some of this has already been implemented somewhere, and available for use. I must admit that the documentation for UOX3 is impressive.
1. I want to remove some skills and add others, including further separating many of the weapons types, adding some additional magic systems, as well as a new harvesting skill (and a few others). I need somewhere around 50-54 skills total, but more would be nice, too.
My overall goal is to recreate the original eight classes, not through an actual class system, but rather through a Primary Skill system, whereby raising skills that are incompatible with one's Primary Skill will cause that skill to drop at a a 3 to 1 ratio, and vice versa. It is slightly more complicated than this, but that is the gist. I want a firm demarcation between casters and non-casters, as well as the various classes, but also want a measure of freedom for customization and for creating "class" combinations outside of the original eight. I want to prohibit casters from wearing heavy armor and using weapons other than staves and knives (except for Paladins), as well as prohibiting fighting classes from casting spells.
2. Regional resources: reagents, ores, woods, etc., as well as new resources.
3. Only race is human.
4. Fully functioning, aesthetically pleasing seasons, and a calendar of named months.
5. Only map is Britannia and Lost Lands. I also want to edit the map files a bit, but not drastically. I think WorldForge will work for this.
6. Anything that does not fit the original look of UO and feel will not be included (neons, other continents, many monsters and items, etc).
7. A Gypsy Card Reading Virtue Test for character creation. The same as used in the single player games starting with Ultima IV.
8. Preferably a return to the old AR system, as well as removing the automatic descriptions of items, though I suspect that this may be too much.
There is more, but those are the main points. Thanks in advance for any advice or information.