What's the difference between using an ID like 0x1 versus 0x1g? (Ogre)
Are the ID's going to be the same setting up spawns as polymorphing?
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- Xuri
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There is no "real" difference between 0x1 and 0x1g, both should (I think) in practice read as 0x1, since hex-ids go from 0-9 then a-f. So you have 0x1 -> 0x9, then 0xa->0xf, then 0x10 -> 0x19, followed by 0x1a -> 0x1f, etc.
0x1g goes outside the hex-id "spectre", and thus is an invalid ID.
0x1g goes outside the hex-id "spectre", and thus is an invalid ID.
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