A few years ago someone told me there were prvt UO servers out there, but I was not sure if you could 1: trust them or 2: that they'd be up for any length of time.
Anyways I'm assuming you can create a custom shard with full control on all the variables... player rules, drops, spawns, everything!
This interests me greatly because back when UO was a great game I was completely hooked.
Then slowly over time it became watered down... some was good, (house rules mainly) but most was bad IMHO.
They killed PvP, disabled thieves, messed up the skills system (some I understand but players should not have total control over skills... I could devote an entire topic stating my case on skills)
Anyways my history.
I played Atlantic for 3 yrs quit and came back for a couple more, then quit for good.... Also played the Hardcore shard for a couple years (forget the name).
I loved UO because of the economy and adventure.
When skills were tougher to master a GM smithy was respected.
A GM scribe (before the med skill) was also... as well as most of the others. GM swords never did impress many.
I spent hours in Brit by the mage tower selling my wares.
Had about 4 shops. (and my good friend also had a few so we had a good market going).
As for adventure, you may have been everywhere in UO but every time you stepped out your door, you'd never know what to expect.
Even just wandering your local woods could be very hazardous (but exciting).
I had a good thief, so town stealing was always a fun way to pass the time.
Back when they first introduced stealth, burglary became a new and very thrilling excersise.
At that point the game was almost perfect.
You had rules to inplace to defend against thieves.
PvP was pretty basic although some bugs/exploits existed.
Skills did not have up down arrows and locks.
You could own one house per character.
I was happy and could have done with no change from that point on.
I'm hoping someone somewhere has a populated shard up that is close to what i've described. (i'd like to know).
At any rate or at least, describe what this is all about?
Creating the best shard for each individual?
If so why can't OSI do that?
I'm curious what the objective is here?
ok well done posting guess i'l browse a bit.