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Archived UOX3 Version (0.99 - Updated Mar 19th 2012)
Posted: Sat Jan 17, 2009 8:29 pm
by Xuri
Full UOX3 Package for Windows
All-In-One (3/19/2012) - UOX3 v0.99
Separate UOX3 Packages
https://www.uox3.org/files/uox3exe_0_99.zip - UOX3 Exe Only (3/19/2012) - UOX3.EXE v0.99 (for Windows)
https://www.uox3.org/files/uox3basicfiles_0_99.zip - Basic UOX3 files (3/19/2012) - Basic UOX3 files(ini-files, html-files, documentation, etc.) v0.99
https://www.uox3.org/files/uox3dfns_0_99.zip - DFNs Only (3/19/2012) - Only the DFN-files, v0.99
https://www.uox3.org/files/uox3jscripts_0_99.zip - JavaScripts Only (3/19/2012) - Only the Javascript-files, v0.99
https://www.uox3.org/files/uox3source_0_99.zip - UOX3 Sourcecode (3/19/2012) - The UOX3 source-code v0.99, also available from the
OpenUO SourceForge CVS
UOX3 for Linux
https://www.uox3.org/files/uox3linuxscripts_0_99.zip - UOX3 Scripts for Linux (3/19/2012) - The UOX3 scripts v0.99, all Dos2Unix'ed. No binary included.
https://www.uox3.org/files/uox3binarylinux_0_99.zip - UOX3 binary for Ubuntu (3/19/2012) - The UOX3 binary executable v0.99, compiled on Ubuntu.
https://www.uox3.org/history/UOX3_Changelog.txt - Changelog for latest UOX3 version: UOX3 Changelog (3/19/2012)
NOTE! If you download uox3.exe only, remember to check for updated DFNs/JScripts from above as well, or you might not be able to run the latest version without problems! Also, these files are all available from the CVS at http://www.sf.net/projects/openuo, though the anonymous CVS might be lagging behind the proper one with up to 24 hours.
CVS Changelog for this UOX3 Version:
Posted: Sun Jan 18, 2009 4:43 pm
by Jediman
Woot!

Posted: Mon Jan 19, 2009 1:30 am
by giwo
Code: Select all
[color=orange]1/18/2009 - giwo (0.98-4.0a)[/color]
Fixed a crash caused by clicking on the Virtue Gump icon in the paperdoll
Added some checking before sending a status window to ensure the character is visible and in range
Added some checks to prevent one from inviting themselves to a party
Posted: Mon Jan 19, 2009 3:12 am
by giwo
Code: Select all
[color=orange]1/18/2009 - giwo[/color]
Moved the magic scroll handling from cPlayerAction.cpp out to JavaScript (items/magicscroll.js)
Fixed a bug with the JS Method Char.CastSpell() where it never returned a value to the calling script.
Posted: Mon Jan 19, 2009 2:44 pm
by Maarc
Congrats on the release guys.
Posted: Mon Jan 19, 2009 2:53 pm
by Xuri
Thought we'd do a release quickly now before the UO client was updated and be incompatible again ;P
Posted: Mon Jan 19, 2009 6:46 pm
by giwo
Code: Select all
[color=orange]1/19/2009 - giwo (0.98-4.0b)[/color]
Fixed an issue causing smelted iron ore to combine with colored ore already in a players pack.
Fixed a bug making it impossible to accept or deny a recruit into a guild.
Added functionality to automatically turn on the Guild title display of all members when a guild aligns with Chaos/Order.
Added onDropItemOnItem( iDropped, cDropper, iDroppedOn ) JS Event to handle dropping an item on another item.
Added onVirtueGumpPress( pUser, cTarg, buttonNum ) JS Event to handle clicking the Virtue gump icon (and subsequent menus).
Posted: Mon Jan 19, 2009 11:04 pm
by Xuri
Code: Select all
[color=orange]1/19/2009 - Xuri[/color]
Automatic worldsaves can now be disabled by setting SAVESTIMER in UOX.INI to 0
Added blank scrolls and empty books to ScribeShopping SHOPLIST
Added new vendor NPCs using ScribeShopping shoplist: m_scribe and f_scribe
Added new scribe-spawner item, and added it to GM-menu
Sorted male and female NPCs and vendors alphabetically in the NPCs-menu
Fixed some issues in shoplist.dfn
Fixed an error in tailoring.js where invalid socket and character objects were referenced
Removed a debug-message from taming.js
Pen and Ink-items will now work similar to using the inscription skill directly
Posted: Tue Jan 20, 2009 8:34 pm
by Mindless Automaton
Hey, this is UOX4! ;P
Posted: Sun Feb 01, 2009 1:19 am
by Xuri
Code: Select all
[color=orange]2/01/2009 - Xuri[/color]
Updated trainingdummy.js and pickpocketdip.js with code that will auto-fix them should their timers ever break
Pets are removed from petlist when their stabled flag is set to true, and added again when set to false
Players will no longer have to shove through characters that are permanently hidden
Posted: Sun Mar 22, 2009 3:55 pm
by Xuri
Code: Select all
[color=orange]3/22/2009 - Xuri (0.98-4.0c)[/color]
Fixed travelling by recall spell or magic gate between worlds
Fixed Jailing and Releasing players in worlds other than world 0
Fixed issue with the 'ADD command that would put items in your backpack instead of target's backpack
Removed a TriggerEvent from go.js that should not have been there
Corrected scripttrigger for newly created bankchecks in banker.js
Fixed teleport entries from Serpent's Hold to Fire dungeon (Ghostwolf)
Added new midilist section (23) for dungeon music (Ghostwolf)
Added MIDILIST=23 entry in region 29 (dungeons)
Posted: Sun Mar 22, 2009 8:47 pm
by Jediman
Beautiful!
Posted: Tue Mar 24, 2009 1:38 pm
by bard
so how does this work, does it work with Kingdom reborn? if this is stated somewhere in documentation please redirect me! does it state somewhere what version of UO is required to have for this?
Posted: Tue Mar 24, 2009 1:51 pm
by Jediman
Unfortunately no, no emulator (sans the one being built on RUO somewhere out on the net) supports Kindom Reborn.
KR has its own packeting structure, file system, etc thats just not being looked into. A lot of emus are not touching it out of fear of the DMC (digital millenium copyright act) which really..is a stupid reason for not trying to reverse engineer it lol. DMC doesn't hold water
Anyhow. With KR I think you can get as far as logging into the UOX3 server but nothing else at this point. We'ere looking into the packeting so we'll add whatever we can as soon as we can, but don't hold your breath.
KR is probably going to go away and EA will launch another 'face lift' again...
Posted: Tue Mar 24, 2009 2:14 pm
by bard
Ahh right ok, damn hey, Kingdom reborn looks beautiful, so Mondains Legacy is probably the one to go with for UOX3? cheers for your help!
Posted: Tue Mar 24, 2009 2:57 pm
by Jediman
You're welcome.
Yeah, UO:ML is pretty much the defacto version to use with the majority of emulators these days.
KR looks nice (somewhat improving) but man, what a PITA to support given the difference in files
I just wish someone would hurry up and deliver a map/statics mul -> uop patching tool so as to support custom maps

Posted: Tue Mar 24, 2009 7:05 pm
by Xuri
Just for future reference - please avoid using this thread for general UOX3 support/discussion, but instead create a new thread or another existing thread on the subject. =)
Posted: Wed Mar 25, 2009 4:35 am
by giwo
Hey how do I install this "UOX" thing? Plz give me detailed step-by-step instructions so I can promptly stop visiting the site. THX!!!!!1!!11
Posted: Wed Mar 25, 2009 10:02 am
by Xuri
Plz, noob.

Posted: Sun Apr 05, 2009 8:26 pm
by Theoderic
Nice emu guis, gl! i now tested it
