[ARCHIVED] Changelog for the next UOX3 version (post v0.99.2b)

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Changelog for the next UOX3 version (post v0.99.2b)

Post by Xuri »

Latest stable UOX3 release version: UOX3 v0.99.2b (Changelog)

This thread is for CVS changelog updates for the next UOX3 version, the source for which is always available on the CVS. Experimental builds based on these changes are also made available from time to time, check this thread for details.
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(Available as experimental build download)

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14/11/2012 - Xuri (0.99.2b+)
	Fixed issue where DISPLAYDAMAGENUMBERS and ATTACKSPEEDFROMSTAMINA settings in UOX.INI were overwriting the DISPLAYHITMSG setting instead of their own respective settings
	Fixed a server crash in CMulHandler::CheckStaticFlag() which could crash the server when using a client-version below 7.0.9.0
	Fixed a potential server crash in cSkills::FishTarget(), which would possibly crash the server when using a client-version below 7.0.9.0
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10/11/2013 - Xuri (0.99.2c)
	Fixed some issues in CHandleCombat::CastSpell() and level1targ.js that stopped NPCs from casting Heal on themselves
	Added new UOX.INI settings to make hardcoded damage to armor and weapons in combat more customizable:
		WEAPONDAMAGECHANCE=17 	// Chance of weapons taking damage when attacking
		WEAPONDAMAGEMIN=0		// Minimum amount of damage a weapon takes if damaged in combat
		WEAPONDAMAGEMAX=1		// Maximum amount of damage a weapon takes if damaged in combat
		ARMORDAMAGECHANCE=25	// Chance of armor taking damage when defending
		ARMORDAMAGEMIN=0		// Minimum amount of damage armor can take if damaged in combat
		ARMORDAMAGEMAX=1		// Maximum amount of damage armor can take if damaged in combat
	Added new UOX.INI settings for adjusting combat-speed on a global scale:
		GLOBALATTACKSPEED=1 	// for adjusting speed of melee and ranged attacks globally for all chars
		NPCSPELLCASTSPEED=1 	// for adjusting the overall speed of spellcasts for NPCs (base spellcast speed determined by SPADELAY tag in NPC dfns)
	Increased the chance of NPCs attempting to cast spells instead of doing regular attacks in combat-rounds
(Available as experimental build, check this thread for details.)
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12/09/2015 - Xuri
	Added new UOX.INI setting for defining the amount of stamina lost when using the fishing skill
		FISHINGSTAMINALOSS=2	// The amount of stamina lost when using the fishing skill
:P I hope it works... don't have a copy of visual studio installed at the moment, so can't compile :oops:
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07/09/2018 - Xuri
	Fixed tooltips on containers not updating when adding/removing items
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12/09/2018 - Xuri
	Fixed a server crash when start locations in uox.ini is empty; defaults to hardcoded location (Sweet Dreams Inn, Britain) if no start locations found
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