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Latest UOX3 Version (0.99.3a - Updated Sept 16th 2020)

Posted: Thu Sep 10, 2020 6:47 pm
by Xuri
Latest UOX3 Version (0.99.3a - Updated Sept 16th 2020)

Full UOX3 Package for Windows
All-In-One for 64-bit Windows (16/09/2020) - (64-bit Windows) UOX3 v0.99.3a
All-In-One for 32-bit Windows (16/09/2020) - (32-bit Windows) UOX3 v0.99.3a

Full UOX3 Package for Linux (Ubuntu/Debian)
All-In-One for 64-bit Linux (16/09/2020) - (64-bit Linux, compiled on Ubuntu 20.04 LTS) UOX3 v0.99.3a

Full UOX3 Package for macOS (Catalinia)
All-In-One for 64-bit macOS (16/09/2020) - (64-bit macOS, compiled on Catalinia 10.16.6) UOX3 v0.99.3a

Separate UOX3 Packages
UOX3 Sourcecode (16/09/2020) - The UOX3 source-code v0.99.3a, also available from the UOX3 repository @ GitHub

Changelog for latest UOX3 version: UOX3 Changelog (10/09/2020)
https://www.uox3.org/history/UOX3_Changelog.txt

Re: Latest UOX3 Version (0.99.3 - Updated Sept 10th 2020)

Posted: Tue Sep 15, 2020 8:09 pm
by Xuri

Code: Select all

16/09/2020 - Xuri (0.99.3a)
	Undid dictionary rename from ENG to ENU and FRE to FRA; these are not actual language codes, but groups of language codes - ENU covers all English language codes, FRA covers all French ones.
	Refined build notes
	Updated Debug Information Format for Debug x64 platform in VS project properties to Program Database for Edit and Continue
	Minor fix for a half-broken system (automatic adding of items to add-menu) that needs to be revamped or removed
	Commented out some thread-locking code that was causing UOX3 to crash under certain circumstances
	Fixed a few cases of threads sleeping for microseconds instead of milliseconds
	Replaced all calls to UOXSleep with direct call to std::this_thread::sleep_for(), and removed UOXSleep function from funcdecl.h
	Fixed an issue with "Gold" ore/ingot type, which was mislabelled as "Golden" in the ORE_LIST section of skills.dfn
	Fixed an issue where crafting skills might consume the wrong resource if additional resources of the same ID but different color were present in player's backpack
	Improved AmbientFootsteps feature so footstep sounds are played more in tune with character movement
	AmbientFootsteps now also play for NPC movement
	Changed how code handles randomizing between MINTIME and MAXTIME values from region spawners; now multiplies values by 60 (to get seconds) before randomizing, instead of after, to make use of full range of seconds between the values (which are in minutes)
	Adjusted default global NPC movement speeds in [speedup} section of uox.ini to use less extreme values
	Added a DEBUGMOVEMULTIPLIER define in cChar.cpp used to multiply NPC movement delays by the specified value (1.75 by default) when running UOX3 in debug mode, due to reduced server performance in debug mode
	Documentation updates:
		Added section on DFN tags for Character, Item, Region, SpawnRegion and Weather DFNs.
		Added Feature documentation for Mining and customizable ores
		Added More details in feature documentation for Spawn Regions
		Updated feature documentation for Dictionaries
		Added more details in UOX3 history section