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Archived UOX3 Version (0.98-3.6b - Updated April 7th, 2006)

Posted: Wed Apr 05, 2006 3:38 am
by Xuri
Full UOX3 Package ( UOX3 0.98-3.6b )
All-In-One (4/07/2006) - Contains all files needed to run UOX3.

Seperate packages
Exe Only (4/07/2006) - UOX3.EXE ver 0.98-3.6b
Basic UOX3 files (02/20/2006) - Only the basic UOX3 scriptfiles, docs, etc. v0.98-3.4
DFNs Only (4/07/2006) - Only the DFN-files, v0.98-3.6b
JScripts Only (4/07/2006) - Only the Javascript-files, v0.98-3.6b
UOX3 Source (4/07/2006) - The UOX3 source-code, ver 0.98-3.6b

NOTE! If you download uox3.exe only, remember to check for updated DFNs/JScripts from above as well, or you might not be able to run the latest version without problems! Also, these files are all available from the CVS at http://www.sf.net/projects/openuo, though the anonymous CVS might be lagging behind the proper one with up to 24 hours.

Changelog for Latest Released UOX3 Version: UOX3 Changelog (4/07/2006)

CVS Changelog for Next UOX3 Version:

Posted: Wed Apr 05, 2006 11:00 pm
by Grimson

Code: Select all

[color=yellow]4/05/2006 - grimson[/color]
	Changed the use of the HP DFN tag for items so you can specify a range for a random value.
	
	DFN Changes:
	Updated the stats for all weapons to fit the pre-AOS values. Pushed up the damage values
	of AOS and SE weapons so that they are in the same area as the other weapons.

Posted: Thu Apr 06, 2006 8:25 am
by giwo

Code: Select all

[color=yellow]4/06/2006 - giwo (0.98-3.6a)[/color]
	Fixed a rather substantial issue causing some character values to save incorrectly.
	Fixed a sign mismatch with GuildFealty.
Notably I have already pulled the 0.98-3.6 EXE download from OpenUO, I am reccomending we release 0.98-3.6a as the latest exe in order to prevent more users from corrupting their worldfiles.

Posted: Thu Apr 06, 2006 9:56 am
by Xuri
Ok I've removed the all-in-one, exe-only and source files for now so no more people will download them. I'm currently at school though so cannot put up 3.6a yet.

Posted: Thu Apr 06, 2006 1:13 pm
by Grimson
Xuri wrote:Ok I've removed the all-in-one, exe-only and source files for now so no more people will download them. I'm currently at school though so cannot put up 3.6a yet.
I'm about to update the damage values of the NPCs today, so if wait till I got them in we can release them together. That should make combat more interesting.

Posted: Thu Apr 06, 2006 1:18 pm
by Xuri
Okeedokee.

Posted: Thu Apr 06, 2006 3:06 pm
by Grimson

Code: Select all

[color=yellow]4/06/2006 - grimson[/color]
	Catch some more client crashes with speak, that's in the wrong colour.
	Update the reputation flags of a NPC when the NPCFlag get's loaded.

	DFN Changes:
	Pushed up the damage values of most NPCs.

Posted: Thu Apr 06, 2006 6:48 pm
by Grimson

Code: Select all

[color=yellow]4/06/2006 - grimson[/color]
	Updated potion.js, so heal potions work again.
I guess we can release 3.6a now.

Posted: Thu Apr 06, 2006 10:06 pm
by giwo

Code: Select all

[color=yellow]4/06/2006 - giwo (0.98-3.6b)[/color]
	Fixed an issue with accounts causing the FLAGS value not to function properly.
	Consolidated some code in CAccountsClass.
	Fixed some signed/unsigned mismatches in CAccountsClass.
	Modified Combat DEF calculations to remove superfluous code.