Spawning issues

For UOX3 related tools and utilities (Character Viewer, PkgInstaller, WorldBuilder, etc)
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Kiff
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Spawning issues

Post by Kiff »

When attempting to set a spawner with WB I get the error "invalid set command SETSPAWNSECTION" . Did UOX change the set command?

Also, when putting the "amount of npcs" using the WB button- it creates 4 pillows instead of setting the value of the npcs.

Not sure if this helps, but mouseover the spawner gives:
"Error (Megacliloc): Stringid not found 1072788"

Is this just me agai\n? I was so happy when I got the apples. I figured I was free and clear!
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Xuri
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Post by Xuri »

Make sure you have 0.9x.x selected under UOX version in the configuration menu, or it will send the incorrect commands.
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Kiff
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Post by Kiff »

Yes I've got the .9xxx set ... I run vista, not sure if that makes the difference...
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Post by Xuri »

Hm it shouldn't. When I try using the "Set NPC to spawn" button here, it correctly sends the command 'SET SPAWNSECTION NPCID Where NPCID is, in my case, a giantrat.

I have the path to UOML set, the path to UOX3 set, version set to 0.9x.x, "Using Windows Vista" hooked off.
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Kiff
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Post by Kiff »

I swear to God- I changed nothing, and it's working now. I unclicked .9xxx to .7, then back to .9x and hit save and woila- spawning works. Seriously, if I had enough money I would fly you to my house to sit and watch over me as this happens so that you can attest to the internet that I'm not a dumbass.

- <3

Kiff
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Xuri
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Post by Xuri »

Hehe :D Glad to hear it's working! ;)
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Kiff
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Post by Kiff »

Very small thing (and again it could be just me).

The male human spawns come up as m-pirate or m-fighter when then need to be m_pirate or m_fighter to work for me.

I'm clever so I figured out how to fix it :)

Just in case there is a WB update someday.
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Xuri
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Post by Xuri »

Fixed! New version uploaded. Re-download + reinstall, and the problem should be gone - hopefully without having introduced any new problems :D
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