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WorldBuilder 0.23
Posted: Sat Oct 10, 2020 12:44 am
by Mindless Automaton
I had issues firing this up on Win7 64bit.
I had to download a Visual Basic 6 SP6, extract different ocx and dlls from the cabs it had.
and then it actually worked.
Except for some reason when you add a house, it adds it like 20 times.
I got it to add a market stall but then I just clicked into notepad and let it spam notepad.

Re: WorldBuilder 0.23
Posted: Sat Oct 10, 2020 8:40 pm
by Xuri
If you are feeling adventurous, you can attempt to install
this version, that I compiled today. It's the first new version compiled in 12 years o_O. Make a recovery point in windows before installing, maybe, just to be sure XD;
Changes:
Code: Select all
-ADDED: Support for Windows 8/10 - uses alternative method for Sendkeys
-ADDED: WB now checks to see if the UO client window is in the foreground before sending commands, instead of trying to bring it to the foreground every time along with a delay before sending the commands. No more delays! WB speed is now limited only by the spam-filter in the UO client (Try SPAMLIMIT=1000 in uo.cfg!)
-ADDED: Click on hexID label after selecting an item in Floors/Walls/Roofs/etc menus to copy ID to clipboard
-UPDATED: [!] Buttons to add single items now default to using the repeating command 'RADD instead of 'ADD so more than one item can be placed
-UPDATED: The Remove button now defaults to using the repeating command 'RREMOVE instead of 'REMOVE, so more than one item can be removed without having to press the button again.
-New, modern UI (haha, no... just changed background color of each form, and moved/resized some elements here and there)
-Updated tab-indexes for many menus to ensure tabbing through the various options happen in a more sensible order
Re: WorldBuilder 0.23
Posted: Sat Oct 10, 2020 8:45 pm
by Xuri
If you encounter the ocx/dll issue again, I would be interested in the specific names, if you have them. Maybe I can do something about it (though, maybe not. This tool was originally made 22 years ago, and never really went through any major revamp since then) :X
Re: WorldBuilder 0.23
Posted: Sun Oct 11, 2020 12:42 am
by Mindless Automaton
Xuri wrote: ↑Sat Oct 10, 2020 8:45 pm
If you encounter the ocx/dll issue again, I would be interested in the specific names, if you have them. Maybe I can do something about it (though, maybe not. This tool was originally made 22 years ago, and never really went through any major revamp since then) :X
These I was able to just dump into the WB 0.23 folder:
TABCTL32.OCX
MSCOMCTL.OCX
MSFLXGRD.OCX
MSSTDFMT.DLL
I had to drop in C:\Windows\SysWOW64 and register it.
Re: WorldBuilder 0.23
Posted: Sun Oct 11, 2020 12:43 am
by Mindless Automaton
Xuri wrote: ↑Sat Oct 10, 2020 8:40 pm
If you are feeling adventurous, you can attempt to install
this version, that I compiled today. It's the first new version compiled in 12 years o_O. Make a recovery point in windows before installing, maybe, just to be sure XD;
Oh boy, am I! Thanks for the update. I messed around with the js version also and that worked fine, just didnt have the house building and stuff in it.
Re: WorldBuilder 0.23
Posted: Fri Oct 30, 2020 2:17 am
by Mindless Automaton
Mindless Automaton wrote: ↑Sun Oct 11, 2020 12:43 am
Xuri wrote: ↑Sat Oct 10, 2020 8:40 pm
If you are feeling adventurous, you can attempt to install
this version, that I compiled today. It's the first new version compiled in 12 years o_O. Make a recovery point in windows before installing, maybe, just to be sure XD;
Oh boy, am I! Thanks for the update. I messed around with the js version also and that worked fine, just didnt have the house building and stuff in it.
The unfortunate thing was, I was on Windows 7!
Anyways, I finally ordered a bigger HD, upgrade to Win10 and now it runs. Excited to give this a spin and build some houses and what not.

Re: WorldBuilder 0.23
Posted: Fri Oct 30, 2020 9:39 am
by Xuri
Excellent

Feel free to share inspirational screenshots of anything you might happen to create!
Re: WorldBuilder 0.23
Posted: Wed Nov 18, 2020 7:32 am
by Mindless Automaton
The only inspirational screenshot I have is the one that says Calibration not successful.

Re: WorldBuilder 0.23
Posted: Wed Nov 18, 2020 7:51 am
by Xuri
Doh :X Not working, I take it?
Re: WorldBuilder 0.23
Posted: Thu Nov 19, 2020 2:55 am
by Mindless Automaton
Nope, the calibration doesn't seem to work currently.
Re: WorldBuilder 0.23
Posted: Sat Nov 21, 2020 6:34 am
by Xuri
Hm curious. Works here

In client 7.0.87.11
Which client version do you use, and what does your configuration options look like (screenshot please)?

Re: WorldBuilder 0.23
Posted: Sat Nov 21, 2020 10:05 pm
by Mindless Automaton
Client 7.0.87.11
Server 0.99.4n Win64
https://imgur.com/4hs50Wr
Of course the answer is, WB needs to run as admin.
Thanks!
Re: WorldBuilder 0.23
Posted: Mon Nov 23, 2020 3:11 am
by Mindless Automaton
Ok, how about this:
When you place one of the larger templates, the spam filter will still fire and some of the commands end up in the command/chat line.
https://imgur.com/w8yRprS
I have SPAMLIMIT=1000 in uo.cfg Does upper/lower case or placement in the uo.cfg file matter?
Next thought would be to split the templates into smaller parts or slow down how fast WB sends commands?
Thanks!
Re: WorldBuilder 0.23
Posted: Mon Nov 23, 2020 5:11 am
by Xuri
Hm maybe I need to add back in the coniguration option for delay.
Btw, do you have win 8/10 enabled in config options? Alternatively, you can also try with a larger spamlimit value. I am not sure what the cap is.
Re: WorldBuilder 0.23
Posted: Wed Dec 09, 2020 7:56 am
by Mindless Automaton
Xuri wrote: ↑Mon Nov 23, 2020 5:11 am
Hm maybe I need to add back in the coniguration option for delay.
Btw, do you have win 8/10 enabled in config options? Alternatively, you can also try with a larger spamlimit value. I am not sure what the cap is.
Yes, Win 8/10 is enabled. I will try increasing limit.
Thanks!