Custom Brigands
Posted: Tue Mar 24, 2009 8:02 am
Something my own demented mind came up with. None will look the same nor be equipped with the same weapon.
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Itemlist
// weapon & shield on foot
[m_brigand]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
}
// weapon & shield on horse
[m_brigand2]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
MOUNTED
}
// 2 handed weapon on foot
[m_brigand3]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
}
// 2 handed weapon on horse
[m_brigand4]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
MOUNTED
}
[m_brigand]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
}
// weapon & shield on horse
[m_brigand2]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
MOUNTED
}
// 2 handed weapon on foot
[m_brigand3]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
}
// 2 handed weapon on horse
[m_brigand4]
{
GET=basehuman
NAMELIST=1
TITLE=the brigand
ID=0x0190
EQUIPITEM=listobject13
HAIRCOLOR=15
EQUIPITEM=listobject14
COLORMATCHHAIR
NPCAI=2
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1001
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
SCRIPT=3000
TOPEACE=762 5
MOUNTED
}
// weapon & shield on foot
[f_brigand]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
}
// weapon & shield on horse
[f_brigand2]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
MOUNTED
}
// 2 handed weapon on foot
[f_brigand3]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
}
// 2 handed weapon on horse
[f_brigand4]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
MOUNTED
}
[f_brigand]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
}
// weapon & shield on horse
[f_brigand2]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1007
EQUIPITEM=listobject1008
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
MOUNTED
}
// 2 handed weapon on foot
[f_brigand3]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
}
// 2 handed weapon on horse
[f_brigand4]
{
GET=basehuman
NAMELIST=2
ID=0x0191
EQUIPITEM=listobject15
HAIRCOLOR=15
DIRECTION=W
BACKPACK
GOLD=150 200
EQUIPITEM=listobject1006
EQUIPITEM=listobject1002
EQUIPITEM=listobject1003
EQUIPITEM=listobject1004
EQUIPITEM=listobject1005
EQUIPITEM=listobject1009
EQUIPITEM=listobject1010
STR=86 100
DEX=81 95
INT=61 75
KARMA=-1000
FAME=1000
MAGICRESISTANCE=250 475
TACTICS=650 875
SWORDSMANSHIP=650 875
MACEFIGHTING=650 875
FENCING=660 975
WRESTLING=150 375
DAMAGE=10 23
NPCWANDER=4
FX1=-1
FY1=-1
FZ1=-1
FX2=20
NPCAI=2
TOPEACE=762 5
SCRIPT=3000
MOUNTED
}
[NPCLIST brigand]
{
m_brigand
m_brigand2
m_brigand3
m_brigand4
f_brigand
f_brigand2
f_brigand3
f_brigand4
}
{
m_brigand
m_brigand2
m_brigand3
m_brigand4
f_brigand
f_brigand2
f_brigand3
f_brigand4
}
Itemlist
// random tunic
[ITEMLIST 1001]
{
0x13cc
0x13db
0x13ec
0x13bf
0x1415
}
// random sleeves
[ITEMLIST 1002]
{
0x13c5
0x13d5
0x13ee
0x1410
}
// random leggings
[ITEMLIST 1003]
{
0x13cb
0x13da
0x13f0
0x13be
0x1411
}
// random gloves
[ITEMLIST 1004]
{
0x13c6
0x13d5
0x13eb
0x1414
}
// random helms
[ITEMLIST 1005]
{
0x1db9
0x13BB
0x1408
0x140a
0x140c
0x140e
0x1412
}
// random female tunics
[ITEMLIST 1006]
{
0x1c04
0x1c0a
0x13ec
0x13bf
0x1c07
0x1c02
0x1c0c
}
// random shields
[ITEMLIST 1007]
{
0x1b72
0x1b74
0x1b76
0x1b78
0x1b7A
}
// random one handed weapons
[ITEMLIST 1008]
{
0x1400
0x0f5c
0x1406
0x1440
0x13fe
0x0f5e
0x0f60
0x13b5
0x13b7
0x13b9
}
// random 2 handed weapons
[ITEMLIST 1009]
{
0x13fa
0x1442
0x0f45
0x0f47
0x0f49
0x0f4b
0x0f62
0x1402
0x1438
0x143e
0x0f4d
}
// random mounts
[ITEMLIST 1010]
{
horse1
horse2
horse3
horse4
}
// random tunic
[listobject1001]
{
itemlist=1001
}
// random sleeves
[listobject1002]
{
itemlist=1002
}
// random leggings
[listobject1003]
{
itemlist=1003
}
// random gloves
[listobject1004]
{
itemlist=1004
}
// random helms
[listobject1005]
{
itemlist=1005
}
// random female tunics
[listobject1006]
{
itemlist=1006
}
// random shields
[listobject1007]
{
itemlist=1007
}
// random one handed weapons
[listobject1008]
{
itemlist=1008
}
// random 2 handed weapons
[listobject1009]
{
itemlist=1009
}
// random mounts
[listobject1010]
{
itemlist=1010
}
[ITEMLIST 1001]
{
0x13cc
0x13db
0x13ec
0x13bf
0x1415
}
// random sleeves
[ITEMLIST 1002]
{
0x13c5
0x13d5
0x13ee
0x1410
}
// random leggings
[ITEMLIST 1003]
{
0x13cb
0x13da
0x13f0
0x13be
0x1411
}
// random gloves
[ITEMLIST 1004]
{
0x13c6
0x13d5
0x13eb
0x1414
}
// random helms
[ITEMLIST 1005]
{
0x1db9
0x13BB
0x1408
0x140a
0x140c
0x140e
0x1412
}
// random female tunics
[ITEMLIST 1006]
{
0x1c04
0x1c0a
0x13ec
0x13bf
0x1c07
0x1c02
0x1c0c
}
// random shields
[ITEMLIST 1007]
{
0x1b72
0x1b74
0x1b76
0x1b78
0x1b7A
}
// random one handed weapons
[ITEMLIST 1008]
{
0x1400
0x0f5c
0x1406
0x1440
0x13fe
0x0f5e
0x0f60
0x13b5
0x13b7
0x13b9
}
// random 2 handed weapons
[ITEMLIST 1009]
{
0x13fa
0x1442
0x0f45
0x0f47
0x0f49
0x0f4b
0x0f62
0x1402
0x1438
0x143e
0x0f4d
}
// random mounts
[ITEMLIST 1010]
{
horse1
horse2
horse3
horse4
}
// random tunic
[listobject1001]
{
itemlist=1001
}
// random sleeves
[listobject1002]
{
itemlist=1002
}
// random leggings
[listobject1003]
{
itemlist=1003
}
// random gloves
[listobject1004]
{
itemlist=1004
}
// random helms
[listobject1005]
{
itemlist=1005
}
// random female tunics
[listobject1006]
{
itemlist=1006
}
// random shields
[listobject1007]
{
itemlist=1007
}
// random one handed weapons
[listobject1008]
{
itemlist=1008
}
// random 2 handed weapons
[listobject1009]
{
itemlist=1009
}
// random mounts
[listobject1010]
{
itemlist=1010
}