Page 1 of 1

Human, Elf and Gargoyles Faces

Posted: Sun Sep 25, 2022 9:12 pm
by dragon slayer
You need to create a new dfn called faces.dfn and add these to that. This is mainly for enhanced client but could be used for faces added with gumps in 2d.
// Human and Elf Faces
[0x3B44]
{
get=base_item
name=Face1
id=0x3B44
weight=1
layer=0x0F
movable=2
}

[0x3B45]
{
get=base_item
name=Face2
id=0x3B45
weight=1
layer=0x0F
movable=2
}

[0x3B46]
{
get=base_item
name=Face3
id=0x3B46
weight=1
layer=0x0F
movable=2
}

[0x3B47]
{
get=base_item
name=Face4
id=0x3B47
weight=1
layer=0x0F
movable=2
}

[0x3B48]
{
get=base_item
name=Face5
id=0x3B48
weight=1
layer=0x0F
movable=2
}

[0x3B49]
{
get=base_item
name=Face6
id=0x3B49
weight=1
layer=0x0F
movable=2
}

[0x3B4A]
{
get=base_item
name=Face7
id=0x3B4A
weight=1
layer=0x0F
movable=2
}

[0x3B4B]
{
get=base_item
name=Face8
id=0x3B4B
weight=1
layer=0x0F
movable=2
}

[0x3B4C]
{
get=base_item
name=Face9
id=0x3B4C
weight=1
layer=0x0F
movable=2
}

[0x3B4D]
{
get=base_item
name=Face10
id=0x3B4D
weight=1
layer=0x0F
movable=2
}

// Gargoyle Faces
[0x5679]
{
get=base_item
name=Face1
id=0x5679
weight=1
layer=0x0F
movable=2
}

[0x567A]
{
get=base_item
name=Face2
id=0x567A
weight=1
layer=0x0F
movable=2
}

[0x567B]
{
get=base_item
name=Face3
id=0x567B
weight=1
layer=0x0F
movable=2
}

[0x567C]
{
get=base_item
name=Face4
id=0x567C
weight=1
layer=0x0F
movable=2
}

[0x567D]
{
get=base_item
name=Face5
id=0x567D
weight=1
layer=0x0F
movable=2
}