ML Weapons

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dragon slayer
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ML Weapons

Post by dragon slayer »

Here is all the ML weapons.
[assassin_spike]
{
get=base_item
name=assassin spike
id=0x2D21
weight=400
lodamage=10
hidamage=12
layer=1
hp=60
spd=50
str=15
movable=1
decay=1
}

[0x2D2D]
{
get=assassin_spike
name=assassin spike
id=0x2D2D
}

[diamond_mace]
{
get=base_item
name=diamond mace
id=0x2D24
weight=1000
lodamage=14
hidamage=17
layer=1
hp=60
spd=37
str=35
movable=1
decay=1
}

[0x2D30]
{
get=diamond_mace
name=diamond mace
id=0x2D30
}

[elven_composite_longbow]
{
get=base_item
name=elven composite longbow
id=0x2D1E
weight=800
lodamage=12
hidamage=16
layer=2
hp=41 90
spd=27
str=45
movable=1
decay=1
ammo=0x0f3f
ammofx=0x0f42
}

[0x2D2A]
{
get=elven_composite_longbow
name=elven composite longbow
id=0x2D2A
}

[elven_machete]
{
get=base_item
name=elven machete
id=0x2D35
weight=600
lodamage=13
hidamage=15
layer=1
hp=30 60
spd=41
str=20
movable=1
decay=1
}

[0x2D29]
{
get=elven_machete
name=elven machete
id=0x2D29
}

[elven_spellblade]
{
get=base_item
name=elven spellblade
id=0x2D20
weight=500
lodamage=12
hidamage=14
layer=2
hp=30 60
spd=44
str=35
movable=1
decay=1
}

[0x2D2C]
{
get=elven_spellblade
name=elven spellblade
id=0x2D2C
}

[leafblade]
{
get=base_item
name=leafblade
id=0x2D22
weight=800
lodamage=13
hidamage=15
layer=1
hp=30 60
spd=42
str=20
movable=1
decay=1
}

[0x2D2E]
{
get=leafblade
name=leafblade
id=0x2D2E
}

[magical_shortbow]
{
get=base_item
name=magical shortbow
id=0x2D2B
weight=600
lodamage=9
hidamage=13
layer=2
hp=41 90
spd=38
str=45
movable=1
decay=1
ammo=0x0f3f
ammofx=0x0f42
}

[0x2D1F]
{
get=magical_shortbow
name=magical shortbow
id=0x2D1F
}

[ornate_axe]
{
get=base_item
name=ornate axe
id=0x2D28
weight=1200
lodamage=18
hidamage=20
layer=2
hp=30 60
spd=26
str=45
movable=1
decay=1
}

[0x2D34]
{
get=ornate_axe
name=ornate axe
id=0x2D34
}

[radiant_scimitar]
{
get=base_item
name=radiant scimitar
id=0x2D33
weight=
lodamage=12
hidamage=14
layer=1
hp=30 60
spd=43
str=20
movable=1
decay=1
}

[0x2D27]
{
get=radiant_scimitar
name=radiant scimitar
id=0x2D27
}

[rune_blade]
{
get=base_item
name=rune blade
id=0x2D32
weight=700
lodamage=15
hidamage=17
layer=2
hp=30 60
spd=35
str=30
movable=1
decay=1
}

[0x2D26]
{
get=rune_blade
name=rune blade
id=0x2D26
}

[war_cleaver]
{
get=base_item
name=war cleaver
id=0x2D2F
weight=1000
lodamage=9
hidamage=11
layer=1
hp=30 60
spd=48
str=15
movable=1
decay=1
}

[0x2D23]
{
get=war_cleaver
name=war cleaver
id=0x2D23
}

[wild_staff]
{
get=base_item
name=wild staff
id=0x2D25
weight=800
lodamage=10
hidamage=12
layer=1
hp=30 60
spd=48
str=15
movable=1
decay=1
}

[0x2D31]
{
get=wild_staff
name=wild staff
id=0x2D31
}
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