New Weapons from ML

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dracuskaos
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New Weapons from ML

Post by dracuskaos »

I did the best I could to match up the damage output from these and balance them to roughly the same level of coolness. I don't have a way to make stamina, mana, life leech, swing speed increase, lower reagent cost, hp,stam,mana regen, or any of the other nifty effects at the moment.

Soul Seeker
calculates to a 1 second swing on OSI
SSI 60%
Life leech 30% so I added 5 to str, adding a bit extra life
Stamina leech 40% so I buffed dex instead by 15 to sorta up your stamina and give a bit of edge
mana leech 30% 3 stat buffs is too many sorry.
damage 12-14-usually hits for 18-24 on Baja so i compromised
Swords.dfn

Code: Select all

[0x2d33]
{ facing west
get=base_item
name=soul seeker
id=0x2d33
color=0x332
stradd=5
dexadd=15
weight=900
value 50 25
layer 1
lodamage=16
hidamage=22
hp=255/255
spd=65
str=20
decay=1
good=21
morex=40
morey=30
morez=30
}
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Xuri
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Post by Xuri »

Moved thread to the Script Vault (It's not just for Javascripts, but also for any custom DFN-stuff, spawn-files, etc.) :)
-= Ho Eyo He Hum =-
stranf
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Post by stranf »

dracuskaos,

PM me your email address if you wish, I have a spreadsheet that calculates swing speed based on dex, and damage based on skill to give you a damage per minute calculation based on your items min/max damage and skill rate.

You might find it useful for balancing weapons on your shard.

Keep up the good work.
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