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Fix to cut up leather and fur

Posted: Fri Jan 06, 2012 10:29 pm
by dragon slayer
cut up leather and fur wasnt pileable so i fixed that.

Code: Select all

[0x1081]
{ W
get=base_item
name=cut up leather
id=0x1081
weight=100
value=7 3
decay=1
good=44
pileable=1
}

[0x1082]
{ S
get=base_item
name=cut up leather
id=0x1082
weight=100
value=7 3
movable=1
decay=1
good=44
pileable=1
}

[0x11F4]
{
get=base_item
name=a fur
id=0x11F4
weight=1000
value=4 2
restock=20
decay=1
good=44
pileable=1
}

[0x11F8]
{
get=base_item
name=a fur
id=0x11F8
weight=1000
value=4 2
restock=20
decay=1
good=44
pileable=1
}

Re: Fix to cut up leather and fur

Posted: Mon Jan 16, 2012 4:16 am
by Xuri
Including this plus the same for items 0x1067 and 0x1068 in my next CVS commit.