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ML Armors

Posted: Mon Jan 16, 2012 1:32 am
by dragon slayer
ML_leaf_Armor.dfn
[female_leaf_chest]
{
get=base_item
name=female leaf chest
id=0x2FCB
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=20
layer=0x0d
}

[0x3181]
{
get=female_leaf_chest
name=female leaf chest
id=0x3181
}

[leaf_arms]
{
get=base_item
name=leaf arms
id=0x2FC8
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=15
layer=0x13
}

[0x317E]
{
get=leaf_arms
name=leaf arms
id=0x317E
}

[leaf_chest]
{
get=base_item
name=leaf chest
id=0x2FC5
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=20
layer=0x0d
}

[0x317B]
{
get=leaf_chest
name=leaf chest
id=0x317B
}

[leaf_gloves]
{
get=base_item
name=leaf gloves
id=0x2FC6
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=10
layer=0x07
}

[leaf_gorget]
{
get=base_item
name=leaf gorget
id=0x2FC7
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=10
layer=0x0a
}

[leaf_legs]
{
get=base_item
name=leaf legs
id=0x2FC9
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=20
layer=0x04
}

[0x317F]
{
get=leaf_legs
name=leaf legs
id=0x317F
}

[Leaf_Tonlet]
{
get=base_item
name=leaf tonlet
id=0x2FCA
weight=200
decay=1
def=2
ELEMENTRESIST=3 2 4 4
hp=40
str=10
}

[0x3180]
{
get=Leaf_Tonlet
name=leaf tonlet
id=0x3180
}

Re: ML Armors

Posted: Mon Jan 16, 2012 1:33 am
by dragon slayer
ML_Wooden_Armors.dfn
[woodland_arms]
{
get=base_item
name=woodland arms
id=0x2B6C
weight=500
decay=1
def=5
ELEMENTRESIST=3 2 2 3
hp=65
str=80
layer=0x13
}

[0x3163]
{
get=woodland_arms
name=woodland arms
id=0x3163
}

[woodland_chest]
{
get=base_item
name=woodland chest
id=0x2B67
weight=800
decay=1
def=5
ELEMENTRESIST=3 2 2 3
hp=65
str=95
layer=0x0d
}

[0x315E]
{
get=woodland_chest
name=woodland chest
id=0x315E
}

[woodland_gloves]
{
get=base_item
name=woodland gloves
id=0x2B6A
weight=200
decay=1
def=5
ELEMENTRESIST=3 2 2 3
hp=65
str=70
layer=0x07
}

[0x3161]
{
get=woodland_gloves
name=woodland gloves
id=0x3161
}

[woodland_gorget]
{
get=base_item
name=woodland gorget
id=0x2B69
weight=100
decay=1
def=5
ELEMENTRESIST=3 2 2 3
hp=65
str=45
layer=0x0a
}

[0x3160]
{
get=woodland_gorget
name=woodland gorget
id=0x3160
}

[woodland_legs]
{
get=base_item
name=woodland legs
id=0x2B6B
weight=800
decay=1
def=5
ELEMENTRESIST=3 2 2 3
hp=65
str=90
layer=0x04
}

[0x3162]
{
get=woodland_legs
name=woodland legs
id=0x3162
}

Re: ML Armors

Posted: Mon Jan 16, 2012 1:40 am
by Xuri
Just a tip, try surrounding your DFN with the following instead of code-tags:

Code: Select all

[Codebox=uox3dfn file=Untitled.uox3dfn][/Codebox]
(Added that today :)

Re: ML Armors

Posted: Mon Jan 16, 2012 1:52 am
by dragon slayer
okay hehe thanks hehe. I just updated this as well i forgot the layers lol