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se_lighting.dfn

Posted: Tue Jan 24, 2012 10:48 pm
by dragon slayer
Here is all the SE lights scripted out. no js function yet but I'm sure xuri end up with those added soon :)

[base_light]
{
get=base_item
movable=2
weight=300
}

[0x24BD]
{ Lit Paper Lantern
get=base_light
id=0x24BD
}

[0x24BE]
{ Unlit Paper Lantern
get=base_light
id=0x24BE
}

[0x24C1]
{ Lit Red Hanging Lantern
get=base_light
id=0x24C1
}

[0x24C2]
{ Unlit Red Hanging Lantern
get=base_light
id=0x24C2
}

[0x24C3]
{ Lit Red Hanging Lantern
get=base_light
id=0x24C3
}

[0x24C4]
{ UnLit Red Hanging Lantern
get=base_light
id=0x24C4
}

[0x24C5]
{ Lit white Hanging Lantern
get=base_light
id=0x24C5
}

[0x24C6]
{ Unlit white Hanging Lantern
get=base_light
id=0x24C6
}

[0x24C7]
{ Lit white Hanging Lantern
get=base_light
id=0x24C7
}

[0x24C8]
{ UnLit white Hanging Lantern
get=base_light
id=0x24C8
}

[0x24C9]
{ Lit Round Paper Lantern
get=base_light
id=0x24C9
}

[0x24CA]
{ Unlit Round Paper Lantern
get=base_light
id=0x24CA
}

[0x24BB]
{ Lit Shoji Lantern
get=base_light
id=0x24BB
}

[0x24BC]
{ Unlit Shoji Lantern
get=base_light
id=0x24BC
}

[0x24BF]
{ Lit Stone Lantern
get=base_light
id=0x24BF
}

[0x24C0]
{ Unlit Stone Lantern
get=base_light
id=0x24C0
}