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SA Weapons

Posted: Sat Mar 17, 2012 4:15 am
by dragon slayer
For some reason my post wasnt finished. Any way all this weapons stats are based off the weapons we already have so the are the same stats just new graphics and names. plus only work for gargoyles
[0x903]
{
get=base_item
name=Disc Mace
id=0x903
weight=700
str=30
lodamage=10
hidamage=30
spd=32
hp=31 110
layer=2
}

[0x406E]
{
get=0x903
name=Disc Mace
id=0x406E
}

[0x904]
{
get=base_item
name=Dual Pointed Spear
id=0x904
weight=700
str=30
lodamage=2
hidamage=36
spd=46
hp=31 80
layer=2
}

[0x406D]
{
get=0x904
name=Dual Pointed Spear
id=0x406D
}

[0x48B2]
{
get=base_item
name=Gargish Axe
id=0x48B2
weight=400
str=35
lodamage=6
hidamage=33
spd=37
hp=31 110
layer=2
}

[0x48B3]
{
get=0x48B2
name=Gargish Axe
id=0x48B3
}

[0x48B0]
{
get=base_item
name=Gargish Battle Axe
id=0x48B0
weight=400
str=40
lodamage=6
hidamage=38
spd=30
hp=31 70
layer=2
}

[0x48B1]
{
get=0x48B0
name=Gargish Battle Axe
id=0x48B1
}

[0x48B6]
{
get=base_item
name=Gargish Butcher Knife
id=0x48B6
weight=100
str=5
lodamage=2
hidamage=14
spd=40
hp=31 40
layer=1
}

[0x48B7]
{
get=0x48B6
name=Gargish Butcher Knife
id=0x48B7
}

[0x902]
{
get=base_item
name=Gargish Dagger
id=0x902
weight=100
str=1
lodamage=3
hidamage=15
spd=55
hp=31 40
layer=1
}

[0x406A]
{
get=0x902
name=Gargish Dagger
id=0x406A
}

[0x48B8]
{
get=base_item
name=Gargish Gnarled Staff
id=0x48B8
weight=300
str=20
lodamage=10
hidamage=30
spd=33
hp=31 50
layer=2
}

[0x48B9]
{
get=0x48B8
name=Gargish Gnarled Staff
id=0x48B9
}

[0x48BC]
{
get=base_item
name=Gargish Kryss
id=0x48BC
weight=200
str=10
lodamage=3
hidamage=28
spd=53
hp=31 90
layer=1
}

[0x48BD]
{
get=0x48BC
name=Gargish Kryss
id=0x48BD
}

[0x48C2]
{
get=base_item
name=Gargish Maul
id=0x48C2
weight=200
str=20
lodamage=10
hidamage=30
spd=30
hp=31 70
layer=2
}

[0x48C3]
{
get=0x48C2
name=Gargish Maul
id=0x48C3
}

[0x48C4]
{
get=base_item
name=Gargish Scythe
id=0x48C4
weight=500
str=45
lodamage=15
hidamage=18
spd=32
hp=31 100
layer=1
}

[0x48C5]
{
get=0x48C4
name=Gargish Scythe
id=0x48C5
}

[0x48CE]
{
get=base_item
name=Gargish Tekagi
id=0x48CE
weight=500
str=10
lodamage=10
hidamage=12
spd=53
hp=31 60
layer=1
}

[0x48Cf]
{
get=0x48CE
name=Gargish Tekagi
id=0x48Cf
}

[0x48BE]
{
get=base_item
name=Gargish Warfork
id=0x48BE
weight=900
str=35
lodamage=4
hidamage=32
spd=45
hp=31 60
layer=2
}

[0x48BF]
{
get=0x48BE
name=Gargish Warfork
id=0x48BF
}

[0x905]
{
get=base_item
name=Glass Staff
id=0x905
weight=400
str=35
lodamage=8
hidamage=33
spd=35
hp=31 70
layer=2
}

[0x4070]
{
get=0x905
name=Glass Staff
id=0x4070
}

[0x906]
{
get=base_item
name=Serpent Stone Staff
id=0x906
weight=300
str=20
lodamage=10
hidamage=30
spd=33
hp=31 50
layer=2
}

[0x406F]
{
get=0x906
name=Serpent Stone Staff
id=0x406F
}

[0x900]
{
get=base_item
name=Stone War Sword
id=0x900
weight=600
str=40
lodamage=6
hidamage=34
spd=30
hp=31 100
layer=1
}

[0x4071]
{
get=0x900
name=Stone War Sword
id=0x4071
}

[0x8FE]
{
get=base_item
name=Blood Blade
id=0x8FE
weight=200
str=10
lodamage=3
hidamage=28
spd=53
hp=31 90
layer=1
}

[0x4072]
{
get=0x8FE
name=Blood Blade
id=0x4072
}

[0x90B]
{
get=base_item
name=Dread Sword
id=0x90B
weight=700
str=25
lodamage=5
hidamage=33
spd=35
hp=31 110
layer=1
}

[0x4074]
{
get=0x90B
name=Dread Sword
id=0x4074
}

[0x8FD]
{
get=base_item
name=Dual Short Axes
id=0x8FD
weight=800
str=45
lodamage=5
hidamage=35
spd=37
hp=31 110
layer=2
}

[0x4068]
{
get=0x8FD
name=Dual Short Axes
id=0x4068
}

[0x48B4]
{
get=base_item
name=Gargish Bardiche
id=0x48B4
weight=700
str=40
lodamage=5
hidamage=43
spd=26
hp=31 100
layer=2
}

[0x48B5]
{
get=0x48B4
name=Gargish Bardiche
id=0x48B5
}

[0x48C6]
{
get=base_item
name=Gargish Bone Harvester
id=0x48C6
weight=300
str=25
lodamage=13
hidamage=15
spd=36
hp=31 70
layer=1
}

[0x48C7]
{
get=0x48C6
name=Gargish Bone Harvester
id=0x48C7
}

[0x48AE]
{
get=base_item
name=Gargish Cleaver
id=0x48AE
weight=200
str=10
lodamage=2
hidamage=13
spd=40
hp=31 50
layer=1
}

[0x48AF]
{
get=0x48AE
name=Gargish Cleaver
id=0x48AF
}

[0x48D0]
{
get=base_item
name=Gargish Daisho
id=0x48D0
weight=800
str=40
lodamage=13
hidamage=15
spd=40
hp=45 65
layer=2
}

[0x48D1]
{
get=0x48D0
name=Gargish Daisho
id=0x48D1
}

[0x48BA]
{
get=base_item
name=Gargish Katana
id=0x48BA
weight=600
str=10
lodamage=5
hidamage=26
spd=58
hp=31 90
layer=1
}

[0x48BB]
{
get=0x48BA
name=Gargish Katana
id=0x48BB
}

[0x48CA]
{
get=base_item
name=Gargish Lance
id=0x48CA
weight=1200
str=95
lodamage=17
hidamage=18
spd=24
hp=31 110
layer=1
}

[0x48CB]
{
get=0x48CA
name=Gargish Lance
id=0x48CB
}

[0x48C8]
{
get=base_item
name=Gargish Pike
id=0x48C8
weight=800
str=50
lodamage=14
hidamage=16
spd=37
hp=31 110
layer=1
}

[0x48C9]
{
get=0x48C8
name=Gargish Pike
id=0x48C9
}

[0x908]
{
get=base_item
name=Gargish Talwar
id=0x908
weight=1600
str=45
lodamage=5
hidamage=49
spd=25
hp=31 80
layer=1
}

[0x4075]
{
get=0x908
name=Gargish Talwar
id=0x4075
}

[0x48CC]
{
get=base_item
name=Gargish Tessen
id=0x48CC
weight=600
str=10
lodamage=10
hidamage=12
spd=50
hp=55 60
layer=2
}

[0x48CD]
{
get=0x48CC
name=Gargish Tessen
id=0x48CD
}

[0x48C0]
{
get=base_item
name=Gargish War Hammer
id=0x48C0
weight=1000
str=40
lodamage=8
hidamage=36
spd=31
hp=31 110
layer=2
}

[0x481]
{
get=0x48C0
name=Gargish War Hammer
id=0x481
}

[0x90C]
{
get=base_item
name=Glass Sword
id=0x90C
weight=600
str=10
lodamage=5
hidamage=26
spd=58
hp=31 90
layer=1
}

[0x4073]
{
get=0x90C
name=Glass Sword
id=0x4073
}

[0x907]
{
get=base_item
name=Shortblade
id=0x907
weight=900
str=35
lodamage=4
hidamage=32
spd=45
hp=31 110
layer=1
}

[0x4076]
{
get=0x907
name=Shortblade
id=0x4076
}