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Tila Data Information

Posted: Tue May 07, 2024 1:16 am
by dragon slayer
Name, the item's name,
Anim, EQUIP item if item anim files stored in the ID of this item,

Weight, the weight of the items,

Quality, the nature of the items,

Quantity, the quantity of the items,

Stackoff, may be hiding something in my item (a container with a TYPE value to put the item into Bookcase)

Value, the item's value,

Height, the height of the item,

A Miscdat Weapon template, as may be specified.

Other qualifications necessary to mention,

Background: Map of the background, (Example Tree)

Weapon: Weapons whether. If you are a weapon of this nature to be active in the game behaves like a normal item.

Transparent: Transparency feature of the game, if not actively items will need to appear transparent. (Ships sail)

Translucent: Translucent.

Wall: Wall whether.

DAMAGING: Damage may be. (Damage to a wall area that you do not need these qualities active.)

Impassable: surpassed you pass through (a wall, so when you add item to be activated.)

Wet: Water tile is about.

Surface: walkable surface.

Bridge: Bridge even if it means these attributes are used for the stairs.

Generic:

Window: Window is the quality. (When you add a window When you select this attribute is called from daytime sunlight light.mul file and enter the light into the building.

No Shooter: can not be Atack.

Article from: consonants in English begin with the letters placed in front of the item name "a" supplement.

Article by: Celebrities in English begin with the letters placed in front of the item name the "moment" is additional.

Internal:

Foliage: Trees and foliage are used for qualification.

partialhu to: attributes are used for items having the individual.

Map: Map is used for item.

Container: Bookcase, are qualities which opened when clicked on like Barrel.

Wearable: applies to clothing that can be worn.

Lightsource: Lantern light-up items like used.

Animation: Fireplace in items such as animation, which will be activated.

Hoverov is:

Armor: Armor is used in items.
Roof: The roof is used in items.

Door: Door is the quality of items.

Stairback: is related to the direction of the stairs.

Stairright: is related to the direction of the stairs.