"uox"

For general discussion around a redo of UOX from the ground up using C++17

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punt
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"uox"

Post by punt »

I wanted to see what UOX3 might look like if it was to be done in modern c++. There are a few challenges to do this, as there is a lot of legacy code and capability that has been obtained over the years. So to get started, I have a decided to start a beginning framework, based on UOX3, but with out many capabilities (JS for instance). At least to get started.

This project is focussing on c++, and how to make a "hobby" c++ project based on UOX3.

There is a git repository at https://github.com/UODevelopment/uox
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