Have been sitting abit managing to filling my world with varius creatures, notised that there is several ones missing, greater dragons for instance, it is ofcourse possable to just tweak an "old" dragon to be meaner, how ever the great dragon is a bit bigger aswell.
i can't say how many creatures missing atm.
2 questions.
Will those later/latest creatures be added?
Is there any way to create a whole new creatures, compleatly new looks, skills, stats and so on.
I found a link to js scripting on video here, going to swallow em, just need to know where the bounderys is.
Missingg creatures
Out of curiosity are you using my world file (stranf's)?
Last time I posted an update, the balancing for monsters and weapons was different than the base UOX3 download. The reason for this, is back in the day there was a bug with the combat system and while it was being ironed out, our weapon and monster balances are different than normal UOx3.
As part of the balancing process, we made a creative decision to ignore most of the "expansion" monsters since the sprites looked "odd" to us on the 2D client. If the "great dragon" was one of these new sprites, then it most likely isn't included on our world-file.
You can keep my decorations and retain the "stock" Uox3 weapons/monsters by simply replacing my DFN folder with the the DFN located in the Uox3 download.
Give that a try and see if the monsters you seek are located there.
Last time I posted an update, the balancing for monsters and weapons was different than the base UOX3 download. The reason for this, is back in the day there was a bug with the combat system and while it was being ironed out, our weapon and monster balances are different than normal UOx3.
As part of the balancing process, we made a creative decision to ignore most of the "expansion" monsters since the sprites looked "odd" to us on the 2D client. If the "great dragon" was one of these new sprites, then it most likely isn't included on our world-file.
You can keep my decorations and retain the "stock" Uox3 weapons/monsters by simply replacing my DFN folder with the the DFN located in the Uox3 download.
Give that a try and see if the monsters you seek are located there.
Sorry for not replying in quite some time, i have ditched my butt in Thailand, needed to get away from the coooooold weather in the north part of Europe.
What i did use was the original worldfiller, a lot came with it, and saved huge time of work, however i changed the index and arranged a bit so it would be more easy locate a specific spawn area, as well as individual creatures and npc, that don't.
I was stuck at some time to make paragon creatures, and finally managed to create em.
It was just recently i just sat down with UOX3 again.
For some unknown reason i really like to get my nose into stuff i have no ides about how to deal with, but on the other side, i learn new stuff.
Anyway, i just downloaded the worldfile in the script vault, i will have a look at it, and see whats in it.
For the first time I'm trying to figure the js out, some thing i managed, most parts left to knock into my tiny head.
Having an issue with buttons in the runebook, but ill write that in a new poster.
What i did use was the original worldfiller, a lot came with it, and saved huge time of work, however i changed the index and arranged a bit so it would be more easy locate a specific spawn area, as well as individual creatures and npc, that don't.
I was stuck at some time to make paragon creatures, and finally managed to create em.
It was just recently i just sat down with UOX3 again.
For some unknown reason i really like to get my nose into stuff i have no ides about how to deal with, but on the other side, i learn new stuff.
Anyway, i just downloaded the worldfile in the script vault, i will have a look at it, and see whats in it.
For the first time I'm trying to figure the js out, some thing i managed, most parts left to knock into my tiny head.
Having an issue with buttons in the runebook, but ill write that in a new poster.