In any case, the lesser explosion potion is worthless with its 4 second timer and 8-10 damage done.
I was thinking of upping the damage of lesser explosion and adding and even greater "explosion" and "greater explosion".
It'd make alchemy a bit more interesting anyway.
So I opened the script for potions. The type of potion is govered by "morey". Explosion potions are set at morey ==3. Here is what we have:
Code: Select all
case 3: // Explosion Potion
var pRegion = pUser.region;
if( pRegion.isGuarded )
{
socket.SysMessage( GetDictionaryEntry( 1347, socket.Language ) ); //You can't use that in town!
return false;
}
else
{
socket.tempObj = iUsed;
DoTempEffect( 0, pUser, pUser, 16, 0, 1, 3 );
DoTempEffect( 0, pUser, pUser, 16, 0, 2, 2 );
DoTempEffect( 0, pUser, pUser, 16, 0, 3, 1 );
DoTempEffect( 1, pUser, iUsed, 17, 0, 4, 0 );
socket.CustomTarget( 0, GetDictionaryEntry( 1348, socket.Language ) ); //Now would be a good time to throw it!
}
break;
If anyone can tell me how the explosion potions work, that would be awesome.
And thanks again for everyones help!